Magician
A magician dabbles in performance, but sees it as a means to tap into universal energies and channel them.
Bardic Performance
A magician gains the following types of bardic performance.
Magical Talent
A magician gains a bonus equal to half his level on Knowledge (arcana), Spellcraft, and Use Magic Device checks. This ability replaces bardic knowledge.
Improved Counterspell
A magician gains Improved Counterspell as a bonus feat. This ability replaces countersong.
Extended Performance
At 2nd level, a magician can extend the duration of bardic performance after he stops concentrating by sacrificing a spell slot as a swift action. The performance effect lingers for 1 extra round per level of the spell. Only one spell may be sacrificed per performance, and performance types that take affect after a specific number of rounds cannot be extended. This ability replaces well-versed.
Expanded Repertoire
At 2nd level and every four levels thereafter, a magician can add one spell to his spells known from the spell list of any arcane spellcasting class. The spell must be of a level he can cast. This ability replaces versatile performance.
Arcane Bond
At 5th level, a magician gains the arcane bond ability as a wizard. He may not choose a familiar or a weapon as a bonded item. This ability replaces lore master.
Wand Mastery
At 10th level, when a magician uses a wand containing a spell on his spell list, he uses his Charisma bonus to set the wand's save DC. At 16th level, when using such a wand, he uses his caster level in place of the wand's caster level. This ability replaces jack of all trades.
- Class
- Bard
- Source
- Advanced Player's Guide
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