Weapons
Damage dice, crit ranges, categories, and special weapon properties like reach, finesse, or thrown.
Browse weapons, armor, shields, and adventuring gear with real stat blocks. Magic items stay separate under Treasures, so this page can stay focused on practical gear.
Damage dice, crit ranges, categories, and special weapon properties like reach, finesse, or thrown.
AC bonus, armor check penalty, speed effects, and the usual defensive tradeoffs that matter at the table.
Adventuring gear, tools, supplies, and other practical inventory that supports encumbrance and logistics play.
Wondrous items, rods, staves, rings, and other enchanted gear still live under the Treasures compendium.