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Skills Compendium

Browse the full skill list grouped by ability score, then narrow it instantly by name, summary, or training requirement.

Optional Rule: Pathfinder Unchained adds Skill Unlocks — new abilities at ranks 5, 10, 15, and 20 for every skill on this list. Skill Unlocks →
Showing 77 skills
Strength ACP

Scale walls, cliffs, ropes, and other vertical or near-vertical surfaces.

Strength ACP

Move through water, stay afloat in rough conditions, and dive underwater.

Dexterity ACP

Balance on narrow surfaces, tumble through threatened squares, and make athletic jumps.

Dexterity Trained ACP

Disarm traps, pick locks, and disable or sabotage mechanical devices.

Dexterity ACP

Slip free from bonds, squeeze through tight spaces, and escape grapples and pins.

Dexterity ACP

Maneuver while airborne, turn sharply, hover, and recover from stalls or unexpected gusts.

Dexterity ACP

Control a mount, stay in the saddle, and guide your mount through combat maneuvers.

Dexterity Trained ACP

Palm objects, pick pockets, and conceal items on your person without being noticed.

Dexterity ACP

Move quietly and hide from sight to avoid detection by enemies.

Intelligence

Estimate the value of goods and identify valuable or exotic materials.

Intelligence

Create items through a specific trade or craft — alchemy, armor, weapons, and more. Each Craft specialty is a separate skill.

Intelligence

Specific specialty of the Craft skill.

Intelligence Trained

Recall lore about arcane magic, spells, constructs, dragons, and magical beasts.

Intelligence Trained

Recall lore about aberrations, underground environments, tunnels, and subterranean hazards.

Intelligence Trained

Recall lore about buildings, construction, siege engines, and structural weaknesses.

Intelligence Trained

Recall lore about lands, terrain, climate, settlements, and the peoples of various regions.

Intelligence Trained

Recall lore about wars, founding of cities, past rulers, migrations, and significant historical events.

Intelligence Trained

Recall lore about local legends, personalities, laws, customs, traditions, and humanoids.

Intelligence Trained

Recall lore about animals, fey, plants, seasons, weather, vermin, and the natural world.

Intelligence Trained

Recall lore about noble lineages, heraldry, royalty, and the etiquette of courts.

Intelligence Trained

Recall lore about the inner and outer planes, outsiders, the Astral and Ethereal planes.

Intelligence Trained

Recall lore about gods, mythic history, ecclesiastic tradition, holy symbols, and undead.

Intelligence Trained

Learn new languages, decipher scripts, and create or detect forgeries.

Intelligence Trained

Identify spells as they are cast, decipher magical writing, and recognize magic items and effects.

Wisdom

Stabilize the dying, treat wounds and poison, and provide long-term care to speed recovery.

Wisdom

Notice details in your environment, detect hidden creatures and traps, and avoid being surprised.

Wisdom Trained

Practice a skilled trade or profession to earn income. Each Profession specialty is a separate skill.

Wisdom

Detect deception, read intentions, sense enchantment, and resist feint attempts in combat.

Wisdom

Navigate wilderness, track creatures, find food and water, and endure harsh environmental conditions.

Charisma

Deceive others with false statements, feints in combat, and disguised intentions.

Charisma

Influence the attitudes of others through persuasion, negotiation, and tact.

Charisma

Alter your appearance to pass as a different person, race, or creature type.

Charisma Trained

Train, handle, push, and rear animals, including teaching tricks and working with mounts.

Charisma

Coerce and frighten others through threats, displays of force, and sheer force of personality.

Charisma

Entertain an audience with acting, dance, oratory, music, or another art form. Each Perform specialty is a separate skill.

Charisma Trained

Activate wands, scrolls, and other magic items you would normally be unable to use.

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