Game Master Reference
Encounter budgeting, NPC creation, traps, terrain, downtime, and kingdom systems collected into one GM-facing reference layer. Player-facing fundamentals stay in the Rules Compendium.
Encounter Design
CR / APL math, XP budget per encounter, treasure parcels, and difficulty categories.
Encounter DesignHaunts
Spiritual hazards, trigger conditions, reset logic, and how to make a haunting feel distinct from a trap.
HauntsChases
Build pursuit scenes with obstacles, movement pressure, and branching paths instead of reducing them to a single roll.
ChasesShip Combat
Vessels, crews, siege pressure, boarding actions, and the practical questions that matter when the battlefield is a ship.
Ship CombatEnvironment & Hazards
Terrain types, weather, natural hazards, extreme temperatures, and environmental damage.
Terrain & HazardsDrugs & Addiction
Short-term benefits, long-term cost, addiction pressure, and how to frame these elements responsibly in play.
Drugs & AddictionDisasters
Volcanoes, tsunamis, undead uprisings, and other large-scale threats that reshape terrain, priorities, and survival.
DisastersDowntime
Downtime pacing, between-adventure activities, retraining, and how to keep the campaign calendar moving.
Downtime OverviewMagic Item Creation
GM-facing guidance for pacing item crafting, managing access to formulas and components, and protecting treasure balance.
Magic Item CreationKingdom Building
Campaign-facing guidance for pacing domain play, deciding when kingdom turns matter, and turning realm pressure into adventures.
Kingdom BuildingCreating NPCs
NPC stat block shortcuts, gear value by CR, and the practical differences between NPCs, cohorts, hirelings, and monsters.
NPC CreationContacts
Trusted intermediaries, fixers, informants, and recurring allies who turn reputation into actionable help.
ContactsNPC Boons & Gallery
Relationship rewards, favors, and a ready-reference gallery of NPCs you can adapt into allies, patrons, rivals, and local fixtures.
NPC BoonsAnimal Companions
Advancement tracks, combat roles, and practical guidance for running bonded creatures without slowing down the table.
Animal CompanionsFamiliars
Delivery tricks, scouting pressure, shared spells, and the limits that keep a familiar useful without taking over the scene.
FamiliarsRunning Mythic Games
Scope, danger, escalation, and table expectations when the party operates above ordinary adventure scale.
Running MythicStory Structure
Arc design, milestone pacing, and the narrative scaffolding that keeps mythic stories coherent.
Story StructureMythic Themes
Choose campaign tone, symbolic motifs, and recurring patterns that make mythic play feel intentional.
Mythic ThemesTrials & Boons
Use trials, rewards, and symbolic victories to gate mythic advancement without reducing it to pure combat math.
Trials & BoonsVariant Rules
Optional subsystems adopted at session zero — alternative damage tracks, combat variants, magic subsystems, campaign-level systems, and the Technology Guide.
Variant Rules