Game Master Tools

Game Master Reference

Encounter budgeting, NPC creation, traps, terrain, downtime, and kingdom systems collected into one GM-facing reference layer. Player-facing fundamentals stay in the Rules Compendium.

Library Overview
Encounter Building

Encounter Design

CR / APL math, XP budget per encounter, treasure parcels, and difficulty categories.

Encounter Design

Traps

Trap CR, construction cost, Perception DC, disable DC, and sample trap stat blocks.

Traps

Haunts

Spiritual hazards, trigger conditions, reset logic, and how to make a haunting feel distinct from a trap.

Haunts

Chases

Build pursuit scenes with obstacles, movement pressure, and branching paths instead of reducing them to a single roll.

Chases

Ship Combat

Vessels, crews, siege pressure, boarding actions, and the practical questions that matter when the battlefield is a ship.

Ship Combat

Environment & Hazards

Terrain types, weather, natural hazards, extreme temperatures, and environmental damage.

Terrain & Hazards

Drugs & Addiction

Short-term benefits, long-term cost, addiction pressure, and how to frame these elements responsibly in play.

Drugs & Addiction

Disasters

Volcanoes, tsunamis, undead uprisings, and other large-scale threats that reshape terrain, priorities, and survival.

Disasters
Campaign Management

Downtime

Downtime pacing, between-adventure activities, retraining, and how to keep the campaign calendar moving.

Downtime Overview

Magic Item Creation

GM-facing guidance for pacing item crafting, managing access to formulas and components, and protecting treasure balance.

Magic Item Creation

Kingdom Building

Campaign-facing guidance for pacing domain play, deciding when kingdom turns matter, and turning realm pressure into adventures.

Kingdom Building
NPCs & Contacts

Creating NPCs

NPC stat block shortcuts, gear value by CR, and the practical differences between NPCs, cohorts, hirelings, and monsters.

NPC Creation

Contacts

Trusted intermediaries, fixers, informants, and recurring allies who turn reputation into actionable help.

Contacts

NPC Boons & Gallery

Relationship rewards, favors, and a ready-reference gallery of NPCs you can adapt into allies, patrons, rivals, and local fixtures.

NPC Boons
Companions & Summons

Animal Companions

Advancement tracks, combat roles, and practical guidance for running bonded creatures without slowing down the table.

Animal Companions

Familiars

Delivery tricks, scouting pressure, shared spells, and the limits that keep a familiar useful without taking over the scene.

Familiars

Eidolons

Summoner companion rules, evolution choices, and direct access to the eidolon builder tool for fast experimentation.

Mythic Adventures

Running Mythic Games

Scope, danger, escalation, and table expectations when the party operates above ordinary adventure scale.

Running Mythic

Story Structure

Arc design, milestone pacing, and the narrative scaffolding that keeps mythic stories coherent.

Story Structure

Mythic Themes

Choose campaign tone, symbolic motifs, and recurring patterns that make mythic play feel intentional.

Mythic Themes

Trials & Boons

Use trials, rewards, and symbolic victories to gate mythic advancement without reducing it to pure combat math.

Trials & Boons
Optional Systems

Variant Rules

Optional subsystems adopted at session zero — alternative damage tracks, combat variants, magic subsystems, campaign-level systems, and the Technology Guide.

Variant Rules