Musket Master
Pistols and other one-handed firearms are often easy to conceal and faster to load than other firearms, and do sufficient damage for most situations. But some gunslingers want a little more firepower and range. These are the musket masters; the best of these gunslingers can reload a musket with dazzling speed, potentially putting even their pistol-wielding brethren to shame.
Weapon Proficiency
Instead of proficiency with all firearms, a musket master only gains proficiency with two-handed firearms. She must take the Exotic Weapon Proficiency (firearm) feat to gain proficiency with one-handed firearms and firearm siege engines.
Gunsmith
A musket master must take a musket when she chooses a battered firearm at 1st level.
Deeds
A musket master swaps a pair of deeds for the following.
Rapid Reloader
At 1st level, a musket master gains Rapid Reload (muskets) as a bonus feat.
Musket Training
Starting at 5th level, a musket master increases her skill with two-handed firearms. She gains a bonus on damage rolls equal to her Dexterity modifier, and when she misfires with a two-handed firearm, the misfire value increases by 2 instead of 4. Every four levels thereafter (9th, 13th, and 17th), the bonus on damage rolls increases by +1. At 13th level, a musket master never misfires with a two-handed firearm. This replaces firearm training 1, 2, 3, and 4.
- Class
- Gunslinger
- Source
- Ultimate Combat
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