Library / Character Variants

Sandman

Combining performance with stealth, trickery, and guile, the sandman uses cleverness to keep others off-balance.

Combining performance with stealth, trickery, and guile, the sandman uses cleverness to keep others off-balance.

bardic knowledge versatile performance inspire competence lore master

Bardic Performance

A sandman gains the following types of bardic performance.

Master of Deception

A sandman gains a bonus equal to half his level on Bluff, Sleight of Hand, and Stealth checks. He may also disarm magical traps with Disable Device as a rogue's trapfinding ability. This ability replaces bardic knowledge.

Sneakspell

At 2nd level, a sandman adds +1 to the save DC of spells and bardic performance against opponents who are denied their Dex bonus. This increases to +2 at 10th level and +3 at 18th level. In addition, at 6th level he gains a +2 bonus on caster level checks to overcome spell resistance against such foes, and this bonus increases to +4 at 14th level. This ability replaces versatile performance.

Trap Sense

At 3rd level, a sandman gains a +1 bonus on Reflex saves against traps and a +1 dodge bonus to AC against traps. These bonuses increase by +1 every three levels after 3rd. This ability replaces inspire competence.

Sneak Attack

At 5th level, a sandman inflicts +1d6 points of damage against targets within 30 feet that he flanks or that are denied their Dex bonus to AC against him. This damage increases by +1d6 every five levels after 5th. This ability replaces lore master.

Archetype Info
Class
Bard
Source
Advanced Player's Guide