Library / Mundane Gear

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Showing 241–264 of 284 items.
Weapon

Spiked shields are intimidating weapons, and can have a single protruding central spike, razored shield edges, or a whole forest of deadly protrusions.

Damage: 1d6
57 gp
Weapon

From a central metal ring, four tapering metal blades extend like points on a compass rose.

Damage: 1d4
24 gp · 3.00 lb
Weapon

A bastard sword is about 4 feet in length, making it too large to use in one hand without special training; thus, it is an exotic weapon.

Damage: 1d10 / 19-20
35 gp · 6.00 lb
Weapon

A two-bladed sword is a double weapon twin blades extend from either side of a central, short haft, allowing the wielder to attack with graceful but deadly flourishes.

Damage: 1d8/1d8 / 19-20
100 gp · 10.00 lb
double
Weapon

The Stone Age taiaha is a long, heavy stick, club-shaped at one end and tipped with a wooden or metal spear point at the other.

Damage: 1d10/1d6 / x2
10 gp · 8.00 lb
double
Weapon

Also known as an iron claw, this device consists of a fanlike structure of three or more 10-inch blades secured to a sturdy handle strapped to the forearm of the off hand.

Damage: 1d3
2 gp
disarm see-text
Weapon

Heavy blades typically used by guardians of religious sites, temple swords have distinctive crescent-shaped blades, appearing as an amalgam of a sickle and sword.

Damage: 1d8 / 19-20
30 gp · 3.00 lb
monk trip
Weapon

This 4-foot-long version of the terbutje is too large to use in one hand without special training; thus it is an exotic weapon.

Damage: 1d10 / 19-20
12 gp · 4.00 lb
fragile
Weapon

A slight improvement over the greatclub, this weapon consists of a long, slender length of wood or metal whose upper half is shod with a thick sheet of studded iron.

Damage: 1d10
20 gp · 10.00 lb
Weapon

This one-handed axe is small and perfectly balanced for throwing, and can be used as a melee weapon.

Damage: 1d6
8 gp · 2.00 lb