A shaving kit contains a straight razor, a whetstone, a small mirror, a brush, a cup, and enough shaving powder to last a Medium humanoid 50 shaves.
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This metal frame holds a torch and is designed to be strapped to the front of a light, heavy, or tower shield, allowing you to carry a torch without giving up your shield or occupying your weapon hand
Ship's boats are usually carried on the decks of larger ships to ferry passengers and cargo.
Most ships do not specialize in passengers, but many have the capability to take a few along when transporting cargo.
If a shovel is used in combat, treat it as a one-handed improvised weapon that deals bludgeoning damage equal to that of a club of its size.
A wooden gallery of stout construction, a siege tower consists of a tall protective shell with a roof section.
Sounding a horn requires a DC 10 Perform (wind instruments) check and can convey concepts such as Attack!
With a DC 5 Perform (wind instruments) check, you can use a whistle to signal the same sorts of situations as signal horns.
This ring has an embossed design, typically a family crest or official icon.
Only animals and other creatures with keen hearing can hear this whistle.
This 50-foot length of silk rope has 4 hit points and can be broken with a DC 24 Strength check.
A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes.
Many door locks have a similar design and thus can be unlocked by a similar key.
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Each ski is a flat piece of wood about 5 6 feet long for a Medium wearer, curled up slightly at the front end, with lengthwise grooves along the underside and a wooden or metal bracket with laces on t
This is a wagon on runners for snow and ice travel.
This heavy, two-handed hammer is normally used in carpentry and other construction tasks, and is also useful for driving in tent stakes to help secure campsites in areas with strong winds.
This wagon has runners, making it an ideal conveyance for snow and ice travel.
These sharply scented gray crystals cause people inhaling them to regain consciousness.
These spectacles have lenses made of smoked glass that help protect against creatures with gaze attacks.
This small clay sphere contains two alchemical substances separated by a thin barrier.
This hard ceramic sphere contains two alchemical substances separated by a thin barrier, much like a smoke pellet ( Advanced Player's Guide 185) in larger form.
This alchemically treated wooden stick instantly creates thick, opaque smoke when burned.
This coarse yellowish-red powder is a splash weapon that causes uncontrollable sneezing for 1d4+1 rounds.