Library / Mundane Gear

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Search weapons, armor, shields, tools, and adventuring gear by type, material, properties, and price.

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Showing 25–48 of 941 items.
Gear

An alchemist with an alchemy crafting kit is assumed to have all the material components needed for his extracts, mutagens, and bombs, except for those components that have a specific cost.

25 gp · 50.00 lb
Gear

The preserved skin of an angel retains a portion of celestial grace and can be crafted into leather, hide, or studded leather armor.

350 gp · 45.00 lb
Gear

This simple glue is created by extensively boiling animal skin, bones, hooves, horn, and tendons until they turn into a ochre syrup that cools when it hardens.

5 gp · 1.00 lb
Gear

This small box contains a wide variety of remedies and treatments against not only specific poisons but also their most common methods of delivery, including such things as purgatives to eliminate ing

100 gp · 3.00 lb
Gear

This even stronger version of hard cider is typically made by allowing hard cider to freeze during the winter cold, then removing the ice to extract much of the water from the cider and concentrate th

8 gp · 1.00 lb
Gear

A geographically relevant map grants a user a +1 circumstance bonus on Survival checks made to navigate in the wilderness.

50 gp · 2.00 lb
Armor

You can have spikes added to your armor, which allow you to deal extra piercing damage (see spiked armor on Table: Weapons) on a successful grapple attack.

50 gp · 10.00 lb
Weapon

An arrow used as a melee weapon is treated as a light improvised weapon ( 4 penalty on attack rolls) and deals damage as a dagger of its size (critical multiplier 2).

1 gp · 3.00 lb