Library / Mundane Gear

Whip

A whip deals no damage to any creature with an armor bonus of +1 or higher or a natural armor bonus of +3 or higher.

A whip deals no damage to any creature with an armor bonus of +1 or higher or a natural armor bonus of +3 or higher. The whip is treated as a melee weapon with 15-foot reach, though you don't threaten the area into which you can make an attack. In addition, unlike most other weapons with reach, you can use it against foes anywhere within your reach (including adjacent foes).

Using a whip provokes an attack of opportunity, just as if you had used a ranged weapon.

You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a whip sized for you, even though it isn't a light weapon.

Source: Core Rulebook
Damage
1d3 S
Weapon Type
One-Handed Melee Weapons
Category
Exotic
Details
System
PF1E
Universe
core
Type
Weapon
Price
1 gp
Weight
2.00 lb
Properties
disarm nonlethal reach trip
Mundane gear is kept separate from treasure so weapon, armor, shield, and logistics data stay easy to scan during prep.