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Feats Compendium
Browse combat options, metamagic, item creation, and character-defining choices with source, type, and tag filters.
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Your command of shapeshifting magic can disrupt similar effects in others.
You blend your knowledge of foes and your shapeshifting abilities together.
Your powers of shapeshifting outstrip your dabbling in the druidic faith.
You deftly direct others' attentions where you wish.
You extend the benefits of your judgment to an ally.
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Your senses are especially sharp, even for your kind.
Unlike others who have taken the oath against undeath (see page 60), your preoccupation with the undead does not cloud your view of good and evil.
The walking dead respond to your call.
Choose a type a type of vehicle (either air, land, or water). You are more skilled when driving that vehicle.
Choose a skill. You are particularly adept at that skill.
You know how to battle your favored enemies with such efficacy that any weapon you wield against them becomes more deadly.
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You can catch the sour scent of fear on the wind.
Your knowledge of your enemies' vulnerable spots is especially punishing.
You have a way of helping others to get along.
You can regain power when you kill a creature.
While your bane weapon is active, creatures that your bane affects find it more difficult to resist your spells.
You know the principles of arcane dueling, and when fighting other spellcasters, you have learned to hide the true nature of your spells until the last possible moment.
Choose a school of magic. Any spells you cast of that school are more difficult to resist.
You can transform a 1st-level spell into a hex.
You have mastered a small handful of spells, and can prepare these spells without referencing your spellbooks at all.