When you are ganging up against an enemy, you can aid an ally with a quick feint.
Feats Compendium
Browse combat options, metamagic, item creation, and character-defining choices with source, type, and tag filters.
You are highly alert for enemies using teleportation to approach you or flee from you.
No summary yet.
You are used to throwing things you have on hand.
You can sacrifice multiple attacks to make a single devastating strike.
Your unarmed strikes are as precise as they are powerful, but they leave you open and you can pursue foes with blinding speed.
With a single touch you can reduce the threat of even the most savage of foes.
You are trained in how to properly use a tower shield.
While mounted, you can ride down opponents and trample them under your mount.
No summary yet.
You are not only skilled at controlling a horse in combat; you can make it look like art.
You can make a trip attack with your quarterstaff.
The force intrinsic to your critical hits can knock your foes down.
You can make a trip attack with a quarterstaff on all adjacent enemies.
When you fight giants, your powerful blows combine with skills learned from generations of your people to quickly even the odds.
Your dual bludgeoning strikes are especially deadly when you are fighting giants.
With thunderous simultaneous strikes, you can batter a mighty giant into submission.
You hurl weapons with both hands and with great force, sometimes using a whirling technique to send your weapon flying through the air at tremendous speeds.
You are skilled at defending yourself while dual-wielding.
You use one weapon to distract your enemy while slipping another past his defenses.
You can fight with a weapon wielded in each of your hands. You can make one extra attack each round with the secondary weapon.
Striking with both of your weapons simultaneously, you can use them to deliver devastating wounds.
No summary yet.
You can slip under a foe trying to grab you, knocking him off balance.