You overcome obstacles by breaking them.
Feats Compendium
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You can catch the sour scent of fear on the wind.
You can unleash attacks against an opponent that has dropped its guard.
Your sensitive twisting movements make you difficult to anticipate combat.
You watch your foe's every movement and then punch through its defense.
Your unarmed style allows you to turn your opponent's attack into an opportunity.
Your guarding hand is almost magical in its skill at deflecting incoming blows.
Your deft unarmed style allows you to shield your body from harm.
With a ranged weapon, you can take advantage of any opening in your opponent's defenses.
Instead of knocking an arrow or ranged attack aside, you can catch it in mid-flight.
You can use the weapons you pluck from the air to immediately make melee attacks.
Your knowledge of your enemies' vulnerable spots is especially punishing.
You have a way of helping others to get along.
Your easy nature flows from you without effort, putting others at ease.
You can regain power when you kill a creature.
The power flowing through your veins also flows through your unarmed strike.
While your bane weapon is active, creatures that your bane affects find it more difficult to resist your spells.
You know the principles of arcane dueling, and when fighting other spellcasters, you have learned to hide the true nature of your spells until the last possible moment.
You can strike at enemy spellcasters who fail to cast defensively when you threaten them.
You're a spellcaster's worst nightmare.
Choose a school of magic. Any spells you cast of that school are more difficult to resist.
Your magical specialties are particularly effective.
You can transform a 1st-level spell into a hex.
You have mastered a small handful of spells, and can prepare these spells without referencing your spellbooks at all.