You have learned how to emulate mythic spells using non-mythic forces.
Feats Compendium
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You can direct a failed spell against a different target.
You cause creatures to take extra damage when you affect them with a spell that has the acid or fire descriptor.
You cause creatures to be disoriented when you affect them with a spell that has the sonic descriptor.
You can daze creatures with the power of your spells.
Your magical energies cling to enemies, interfering with their spellcasting.
You have learned how to release most, but not all, of a spell's potential when you cast it.
Your spells breach the gulf between dimensions, sending ghostly emanations into the ether.
You can manipulate the elemental nature of your spells.
You can increase the power of your spells, causing them to deal more damage.
You can increase the range of your spells.
You can make your spells last twice as long.
You dazzle creatures when you affect them with a spell that has the fire, light, or electricity descriptor.
When you cast a spell that affects more than one creature, one opponent finds it more difficult to resist.
You can cast spells as if they were a higher level.
Your spells can go beyond several normal limitations.
You spell clings to existence, slowly fading from the world.
Your spells have the maximum possible effect.
Your damaging spells subdue rather than kill.
You can modify a spell to become more tenacious when its targets resist its effect.
Your studies have helped you develop methods to overcome spell resistance.
You can cast spells in a fraction of the normal time.
Your spells go farther than normal.
Creatures damaged by your spells with the cold descriptor become entangled.