Library / Treasure

Concealing Pocket

This 4-inch-square cloth pocket has no powers unless it is sewn onto a garment (which takes 1d4 minutes).

This 4-inch-square cloth pocket has no powers unless it is sewn onto a garment (which takes 1d4 minutes). Once sewn, it changes its appearance to match the garment. Any magic item inside it cannot be magically detected, as if protected by magic aura. Hiding an item in the pocket gives the garment's wearer a +5 competence bonus on Sleight of Hand checks to conceal the item. The pocket can be removed from the garment with a DC 10 Heal check or an appropriate Craft check such as Craft (cloth) or Craft (leather); failing this roll by 5 or more gives the pocket the broken condition.

Source: Ultimate Equipment
Item Info
System
PF1E
Universe
core
Type
Wondrous Item
Slot
Price
1000 gp
Weight
&mdash
Aura
faint illusion
CL
3
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