Library / Treasure

Riot Pipes

Source: Advanced Player's Guide

This simple musical instrument seems and behaves in all ways like any other kind of magical pipes until its owner plays it in an urban setting. Once he does, it requires all people within hearing to make a DC 15 Will saving throw to avoid falling into a murderous fury. Those who fail their saves gain the effects of a rage spell for the next 1d6 hours and experience a strong compulsion (Will DC 15 negates) to attack any stranger or disliked person whom they encounter during this time. If the owner spends more than 3 consecutive days in an urban setting, he must make a DC 15 Will saving throw each day to avoid playing the riot pipes at some point during each subsequent day. The pipes remain with the player until the curse is broken.

Magic Items pipes of haunting, pipes of the sewers, pipes of sounding

Item Info
System
PF1E
Universe
core
Type
Wondrous Item
Slot
Price
Weight
3 lbs.
Aura
moderate enchantment
CL
10
Use the related rules links to jump from a specific treasure back into the broader item-use and crafting reference pages.