Library / Treasure

Wounding

This special ability can only be placed on melee weapons.

This special ability can only be placed on melee weapons. A wounding weapon deals 1 point of bleed damage when it hits a creature. Multiple hits from a wounding weapon increase the bleed damage. Bleeding creatures take the bleed damage at the start of their turns. Bleeding can be stopped by a successful DC 15 Heal check or through the application of any spell that cures hit point damage. A critical hit does not multiply the bleed damage. Creatures immune to critical hits are immune to the bleed damage dealt by this weapon.

Source: Ultimate Equipment
Item Info
System
PF1E
Universe
core
Type
Weapon
Slot
Price
2 gp
Weight
&mdash
Aura
moderate evocation
CL
10
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