Library / Treasure
Wounding
This special ability can only be placed on melee weapons.
Description
This special ability can only be placed on melee weapons. A wounding weapon deals 1 point of bleed damage when it hits a creature. Multiple hits from a wounding weapon increase the bleed damage. Bleeding creatures take the bleed damage at the start of their turns. Bleeding can be stopped by a successful DC 15 Heal check or through the application of any spell that cures hit point damage. A critical hit does not multiply the bleed damage. Creatures immune to critical hits are immune to the bleed damage dealt by this weapon.
Source: Ultimate Equipment
Item Info
- System
- PF1E
- Universe
- core
- Type
- Weapon
- Slot
- —
- Price
- 2 gp
- Weight
- &mdash
- Aura
- moderate evocation
- CL
- 10
Tags
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