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Aasimar

CR 1/2 Outsider NG Medium
This supernaturally beautiful woman looks human, yet emanates a strange sense of calm and benevolence.

Aasimars are humans with a significant amount of celestial or other good outsider blood in their ancestry. Aasimars are not always good, but it is a natural tendency for them, and they gravitate to good faiths or organizations associated with celestials. Aasimar heritage can hide for generations, only to appear suddenly in the child of two apparently human parents. Most societies interpret aasimar births as good omens. Aasimars look mostly human except for some minor physical trait that reveals their unusual heritage. Typical aasimar features are hair that shines like metal, unusual eye or skin color, or even glowing golden halos.

Aasimars are defined by class levels—they do not possess racial Hit Dice. Aasimars have the following racial traits.

STR
8
DEX
10
CON
14
INT
13
WIS
17
CHA
14
HP
11 (1d8+3)
AC
15, touch 10, flat-footed 15 (+5 armor)
Speed
30 ft. (20 ft. in armor)
Init
+0
Melee
heavy mace -1 (1d8-1)
Ranged
light crossbow +0 (1d8/19-20)
BAB
+0
CMB
-1
CMD
9
Fort
+4
Ref
+0
Will
+5

channel positive energy (5/day, 1d6, DC 12), rebuke death (1d4+1, 6/day), touch of good (6/day)

Diplomacy +8, Heal +7, Knowledge (religion) +5

spell-like abilities:
(CL 1st)

1/day-daylight

spells prepared:
(CL 1st)

1st-bless, command (DC 14), protection from evilD

0 (at will)-detect magic, guidance, stabilize

D domain spell; Domains Good, Healing

Details
Type
Outsider
Alignment
NG
Size
Medium
Environment
any land
Senses
darkvision 60 ft.; Perception +5
Languages
Celestial, Common, Draconic
Source
Bestiary