Abaia
Originally from the primal world of the fey, an abaia protects lakes and their surroundings from exploitation, in particular by magic and overfishing. It favors waters with a mystical nature or supernatural properties. An abaia ignores creatures that take only what they need from the lake and otherwise show proper respect to the waters. Those that abuse an abaia's lake risk capsized boats, floods, torrential rains, and even direct attacks. After sinking a vessel, an abaia searches the wreckage for magical treasure.
- HP
- 147 (14d10+70)
- AC
- 25, touch 11, flat-footed 22 (+3 Dex, +14 natural, -2 size)
- Speed
- 20 ft., swim 80 ft.
- Init
- +3
- Melee
- bite +21 (3d6+8/19–20 plus grab), tail slap +15 (2d6+4 plus grab)
- BAB
- +14
- CMB
- +24 (+28 grapple)
- CMD
- 37 (can't be tripped)
- Fort
- +14
- Ref
- +12
- Will
- +8
- SR
- 21 (in water only)
constrict (2d6+12), endless coils
eldritch gizzard, wave rider
Critical Focus, Improved Critical (bite), Iron Will, Power Attack, Staggering Critical, Vital Strike, Weapon Focus (bite)
Knowledge (arcana) +17, Knowledge (nature) +17, Perception +19, Spellcraft +17, Stealth +12 (+24 in water), Swim +16
Constant-arcane sight, speak with animals
At will-control water, hydraulic torrent, rainbow pattern (DC 17)
1/day-control weather
- Type
- Magical Beast
- Alignment
- N
- Size
- Huge
- Environment
- warm lakes
- Senses
- arcane sight, darkvision 60 ft., low-light vision; Perception +19
- Languages
- Aquan, Sylvan; speak with animals
- Source
- Bestiary 4
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