Adlet
Adlets are cunning hunters of the arctic wilds. Tall, sinewy, nimble, and very quick, they see themselves as the true heritors of untamed arctic lands, and are offended by any other humanoid species that attempts to settle in such regions. Although not normally evil, adlets are very aggressive and warlike. They also have no social taboo against cannibalism, and their practice of eating their dead rather than burying them only further builds misconceptions about their morality.
Deeply religious, adlets worship the power and cruelty of nature, seeing divinity in the lash of the blizzard's wind, the ferocity of the polar bear, and the immensity of the towering iceberg. Many become oracles or druids, but all adlets know their place in the natural world. One in every dozen adlets is a shaman: an adlet with the advanced creature template and the ability to summon a greater ice elemental or 1d4+1 large ice elementals (see Bestiary 2 114) and commune with nature once per day each as spell-like abilities. An adlet is 6 feet tall and weighs 250 pounds.
- HP
- 127 each (15d8+60)
- AC
- 24, touch 19, flat-footed 15 (+8 Dex, +1 dodge, +5 natural)
- Speed
- 40 ft.
- Init
- +12
- Melee
- +1 spear +17/+12/+7 (1d8+7/×3), bite +10 (1d6+2 plus 1d6 cold)
- BAB
- +11
- CMB
- +15
- CMD
- 35
- Fort
- +9
- Ref
- +17
- Will
- +8
frozen breath
arctic stride
Diehard, Dodge, Improved Initiative, Power Attack, Run, Self-Sufficient, Weapon Focus (spear)
Acrobatics +13 (+17 when jumping), Climb +12, Handle Animal +9, Heal +5, Perception +13, Stealth +13 (+21 in snow), Survival +20, Swim +9
Constant-pass without trace
At will-ray of frost
3/day-fog cloud, sleet storm
1/day-ice storm, wind walk (self only)
- Type
- Humanoid
- Alignment
- CN
- Size
- Medium
- Environment
- cold plains, hills, or mountains
- Senses
- low-light vision, scent; Perception +13
- Languages
- Adlet, Common
- Source
- Bestiary 3
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