Angel, Planetar
Planetars are the generals of celestial armies. A typical planetar stands 9 feet tall and weighs 500 pounds. They focus on combat and the destruction of evil; though they understand diplomacy, a planetar would rather lead the charge against an army of fiends than negotiate peace.
- HP
- 229 (17d10+136); regeneration 10 (evil weapons and effects)
- AC
- 32, touch 13, flat-footed 28 (+4 Dex, +19 natural, -1 size; +4 deflection vs. evil)
- Speed
- 30 ft., fly 90 ft. (good)
- Init
- +8
- Melee
- +3 holy greatsword +27/+22/+17 (3d6+15/19-20) or slam +24 (2d8+12)
- BAB
- +17
- CMB
- +26
- CMD
- 40
- Fort
- +19
- Ref
- +11
- Will
- +19; +4 vs. poison, +4 resistance vs. evil
- DR
- 10/evil
- SR
- 27
change shape (alter self)
Blind-Fight, Cleave, Great Fortitude, Improved Initiative, Improved Sunder, Iron Will, Lightning Reflexes, Power Attack, Toughness
Acrobatics +24, Craft (any one) +26, Diplomacy +27, Fly +26, Heal +24, Intimidate +27, Knowledge (history) +23, Knowledge (planes) +26, Knowledge (religion) +26, Perception +27, Sense Motive +27, Stealth +20
Constant-detect evil, detect snares and pits, discern lies (DC 20), true seeing
At will-continual flame, dispel magic, holy smite (DC 21), invisibility (self only), lesser restoration, remove curse, remove disease, remove fear (DC 18), speak with dead (DC 20)
3/day-blade barrier (DC 21), flame strike (DC 22), power word stun, raise dead, waves of fatigue
1/day-earthquake (DC 25), greater restoration, mass charm monster (DC 25), waves of exhaustion
8th-earthquake (DC 25), fire storm (DC 25)
7th-holy word (DC 24), regenerate (2)
6th-banishment (DC 23), greater dispel magic, heal, mass cure moderate wounds (DC 23)
5th-break enchantment, dispel evil (2, DC 22), plane shift (DC 22), righteous might
4th-death ward, dismissal (DC 21), neutralize poison (DC 21), summon monster IV
3rd-cure serious wounds (2), daylight, invisibility purge, summon monster III, wind wall
2nd-align weapon (2), bear's endurance (2), cure moderate wounds (2), eagle's splendor
1st-bless (2), cure light wounds (4), shield of faith
0 (at will)-detect magic, purify food and drink, stabilize, virtue
- Type
- Outsider
- Alignment
- NG
- Size
- Large
- Environment
- any good-aligned plane
- Senses
- darkvision 60 ft., detect evil, detect snares and pits, low-light vision, true seeing; Perception +27
- Languages
- Celestial, Draconic, Infernal; truespeech
- Source
- Bestiary
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