Library / Bestiary

Angel, Planetar

CR 16.00 Outsider NG Large
Muscular, bald, and tall, this humanoid creature has emerald skin and two pairs of shining, white-feathered wings.

Planetars are the generals of celestial armies. A typical planetar stands 9 feet tall and weighs 500 pounds. They focus on combat and the destruction of evil; though they understand diplomacy, a planetar would rather lead the charge against an army of fiends than negotiate peace.

STR
27
DEX
19
CON
24
INT
22
WIS
25
CHA
24
HP
229 (17d10+136); regeneration 10 (evil weapons and effects)
AC
32, touch 13, flat-footed 28 (+4 Dex, +19 natural, -1 size; +4 deflection vs. evil)
Speed
30 ft., fly 90 ft. (good)
Init
+8
Melee
+3 holy greatsword +27/+22/+17 (3d6+15/19-20) or slam +24 (2d8+12)
BAB
+17
CMB
+26
CMD
40
Fort
+19
Ref
+11
Will
+19; +4 vs. poison, +4 resistance vs. evil
DR
10/evil
SR
27

change shape (alter self)

Acrobatics +24, Craft (any one) +26, Diplomacy +27, Fly +26, Heal +24, Intimidate +27, Knowledge (history) +23, Knowledge (planes) +26, Knowledge (religion) +26, Perception +27, Sense Motive +27, Stealth +20

spell-like abilities:
(CL 16th)

Constant-detect evil, detect snares and pits, discern lies (DC 20), true seeing

At will-continual flame, dispel magic, holy smite (DC 21), invisibility (self only), lesser restoration, remove curse, remove disease, remove fear (DC 18), speak with dead (DC 20)

3/day-blade barrier (DC 21), flame strike (DC 22), power word stun, raise dead, waves of fatigue

1/day-earthquake (DC 25), greater restoration, mass charm monster (DC 25), waves of exhaustion

spells prepared:
(CL 16th)

8th-earthquake (DC 25), fire storm (DC 25)

7th-holy word (DC 24), regenerate (2)

6th-banishment (DC 23), greater dispel magic, heal, mass cure moderate wounds (DC 23)

5th-break enchantment, dispel evil (2, DC 22), plane shift (DC 22), righteous might

4th-death ward, dismissal (DC 21), neutralize poison (DC 21), summon monster IV

3rd-cure serious wounds (2), daylight, invisibility purge, summon monster III, wind wall

2nd-align weapon (2), bear's endurance (2), cure moderate wounds (2), eagle's splendor

1st-bless (2), cure light wounds (4), shield of faith

0 (at will)-detect magic, purify food and drink, stabilize, virtue

Details
Type
Outsider
Alignment
NG
Size
Large
Environment
any good-aligned plane
Senses
darkvision 60 ft., detect evil, detect snares and pits, low-light vision, true seeing; Perception +27
Languages
Celestial, Draconic, Infernal; truespeech
Source
Bestiary