Library / Bestiary

Animated Object

CR 3.00 Construct N Medium
The skeleton locked within rattles as this animated cage lurches forward on chain legs in search of new prisoners.

An animated object is not simply one monster, but a whole category. The stats presented here are for a Medium animated object (with 2 CP that have not been spent to gain additional abilities), but any object can become animated, most commonly via the spell animate objects. Permanent animated objects can be built using the Craft Construct feat. Unless an animated object uses a Construction Point to be made of another material, all animated objects are made of wood or material of equivalent hardness. Creating an animated object of a different size than Medium can be done simply by adjusting the object's size (and thus adjusting its Strength, Dexterity, natural armor bonus, and size modifier to attack and AC as detailed on page 296) and Hit Dice.

SizeSample ObjectHDCPCR
TinyCandelabra1d1011/2
SmallChair2d10+1012
MediumCage3d10+2023
LargeStatue4d10+3035
HugeWagon7d10+4047
GargantuanCatapult10d10+6059
ColossalShip13d10+80611
STR
14
DEX
10
CON
-
INT
-
WIS
1
CHA
1
HP
36 (3d10+20)
AC
14, touch 10, flat-footed 14 (+4 natural)
Speed
30 ft.
Init
+0
Melee
slam +5 (1d6+3)
BAB
+3
CMB
+5
CMD
15
Fort
+1
Ref
+1
Will
-4

construction points

Details
Type
Construct
Alignment
N
Size
Medium
Environment
any
Senses
darkvision 60 ft., low-light vision; Perception -5
Source
Bestiary