Library / Bestiary

Asura, Adhukait

CR 7.00 Outsider LE Medium
A pair of spiked fiends, interwoven through bodily cavities and impaling limbs, spin in a dance with their twin curved knives.

Known also as the twinned ones, adhukaits are warrior asuras, specialized at quick raids designed for theft, assassination, or kidnapping. An adhukait is adept at infiltration and escape. In killing, the fiend is brutally efficient unless it wishes to prolong pain to demoralize or enrage its enemies.

Although an adhukait appears to be two connected creatures, it is one entity with two minds. The creature's personality and purpose is as unified as its bizarre form. An adhukait is 6 feet tall. It weighs 330 pounds.

Adhukaits prefer desolate spots as lairs, especially those that recall past terror or sorrow. In such dens, they keep trophies from their engagements as focuses for meditation and objects of study. Adhukaits also keep treasures stolen from temples and holy places. While at rest, adhukaits remain near any ill-gotten items to ensure no meddling magician can locate the lost objects.

Legend holds that the first adhukaits emerged from the shattered remains of two godlike brigands. These burglars, their names long since lost to history, attempted to raid a celestial hall. The resident deity and his or her servants slew the thieves, crushed their bodies together into one, and hurled their remains to the earth. As their crumbling, entwined bodies struck the world, they caused terrible earthquakes and tsunamis that slew thousands of innocents—including many worshipers of the headstrong deity who accidentally caused the devastation. The first adhukaits grew from the shattered, mingled remains of these brigands, rising from the blasted crater to serve the asuras as elite soldiers.

STR
20
DEX
17
CON
17
INT
13
WIS
16
CHA
16
HP
76 (9d10+27); regeneration 5 (good weapons, good spells)
AC
20, touch 14, flat-footed 16 (+3 Dex, +1 dodge, +6 natural)
Speed
40 ft.
Init
+3
Melee
2 mwk kukris +15/+10 (1d4+5/18-20), 2 claws +9 (1d4+2)
BAB
+9
CMB
+14
CMD
28
Fort
+6
Ref
+11
Will
+9; dual mind, +2 vs. enchantments
DR
5/good
SR
18

dance of disaster

Acrobatics +15 (+19 when jumping), Bluff +15, Escape Artist +21, Intimidate +11, Knowledge (planes) +9, Perception +19, Perform (dance) +14, Stealth +15

spell-like abilities:
(CL 6th; concentration +9)

At will- feather fall, greater teleport (self plus 50 lbs. of objects only), spider climb

3/day-blink, blur, mirror image, spike growth

1/day-summon (level 4, 1 adhukait 35%)

Details
Type
Outsider
Alignment
LE
Size
Medium
Environment
any (Hell)
Senses
all-around vision, darkvision 60 ft.; Perception +19
Languages
Common, Infernal; telepathy 100 ft.
Source
Bestiary 3