Azata, Brijidine
Brijidines are passionate, powerful azatas attuned to the powers of earth and fire. They love basking in volcanoes, writing poetry, tending to sick creatures, and pursuing spicy recipes. The quickest way to befriend a brijidine is to present her with a fireproof copy of an exotic poem or a bag of rare peppers. Though their power is tied to primal destruction, they are quick-witted and love clever wordplay, whether in a sonnet or a dirty limerick.
The brijidine sees fire as a form of purity, a marked difference from its classical association with devastation and destruction. To a brijidine, the existence of hellfire is the rankest blasphemy, and while many azatas look to the demons of the Abyss as their greatest enemies, it is among the devils of Hell that most brijidines find focus for their anger. The fact that devils are immune to fire, the brijidine's greatest strength, frustrates and angers these azatas all the more, forcing them to become far more imaginative and creative in their tactics when facing such foes. A brijidine stands 5-1/2 feet tall and weighs 150 pounds.
- HP
- 256 (19d10+152)
- AC
- 32, touch 19, flat-footed 27 (+4 deflection, +5 Dex, +13 natural)
- Speed
- 40 ft., fly 60 ft. (good)
- Init
- +5
- Melee
- +1 flaming burst keen longsword +25/+20/+15/+10 (1d8+8/17-20 plus 1d6 fire and burn)
- Ranged
- lava blast +24 (16d6 fire plus burn and entrap)
- BAB
- +19
- CMB
- +24
- CMD
- 43
- Fort
- +22
- Ref
- +15
- Will
- +21
- DR
- 10/cold iron and evil
- SR
- 28
entrap (DC 26, instantaneous, hardness 8, hp 30), burn (2d6, DC 26), trample (1d8+7, DC 24)
heat stone, obsidian blade
Cleave, Combat Expertise, Combat Reflexes, Critical Focus, Improved Bull Rush, Iron Will, Lunge, Power Attack, Staggering Critical, Toughness
Craft (any one) +24, Escape Artist +27, Fly +9, Heal +26, Knowledge (nature) +24, Knowledge (planes) +24, Perception +26, Perform (oratory) +25, Sense Motive +26
Constant-holy aura (DC 24)
At will-flaming sphere (DC 18), heat metal (DC 18), meld into stone (self only), soften earth and stone, stone shape
5/day-cure serious wounds, flame strike (DC 21), move earth, spike stones (DC 20), stone tell, summon nature's ally V (earth and fire elementals only), wall of stone (DC 22)
3/day-earthquake, fire storm (DC 23), heal, stoneskin, wall of fire
- Type
- Outsider
- Alignment
- CG
- Size
- Medium
- Environment
- any (Elysium)
- Senses
- darkvision 60 ft., low-light vision, tremorsense 60 ft.; Perception +26
- Languages
- Celestial, Draconic, Ignan, Infernal, Terran; truespeech
- Source
- Bestiary 2
Loading references...