Azata, Ghaele
Ghaeles are the most knightly of the azatas, hunting fiends, dragons, and undead with equal vigor. Most appear like idealized humans or elves and are quick to smile—and equally quick to strike against those they perceive as wicked.
- HP
- 136 (13d10+65)
- AC
- 28, touch 16, flat-footed 26 (+4 deflection, +1 Dex, +1 dodge, +12 natural)
- Speed
- 50 ft., fly 150 ft. (perfect)
- Init
- +5
- Melee
- +2 holy greatsword +22/+17/+12 (2d6+12)
- Ranged
- 2 light rays +14 ranged touch (2d12)
- BAB
- +13
- CMB
- +20
- CMD
- 31
- Fort
- +17
- Ref
- +11
- Will
- +16
- DR
- 10/cold iron and evil
- SR
- 25
gaze
light form
Combat Casting, Combat Expertise, Dodge, Improved Disarm, Improved Initiative, Improved Trip, Lightning Reflexes
Diplomacy +19, Escape Artist +17, Fly +25, Handle Animal +19, Knowledge (nature) +16, Knowledge (planes) +19, Perception +20, Sense Motive +20, Stealth +17
Constant-detect evil, holy aura (DC 21), see invisibility
At will-aid, charm monster (DC 17), continual flame, cure light wounds, dancing lights, detect thoughts (DC 15), disguise self, dispel magic, hold monster (DC 18), greater invisibility (self only), major image (DC 16), greater teleport (self plus 50 lbs. of objects only)
3/day-globe of invulnerability
1/day-chain lightning (DC 19), prismatic spray (DC 20), wall of force
7th-holy word (DC 21)
6th-banishment (DC 20), heal (DC 20)
5th-flame strike (DC 19), raise dead, true seeing
4th-death ward, dismissal (2) (DC 18), divine power, restoration
3rd-cure serious wounds (3), searing light (2)
2nd-aid, align weapon, bear's endurance, lesser restoration (2)
1st-bless, command (DC 15), divine favor, obscuring mist, shield of faith
0 (at will)-detect magic, purify food and drink, stabilize, virtue
- Type
- Outsider
- Alignment
- CG
- Size
- Medium
- Environment
- any (Elysium)
- Senses
- darkvision 60 ft., detect evil, low-light vision, see invisibility; Perception +20
- Languages
- Celestial, Draconic, Infernal; truespeech
- Source
- Bestiary
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