Library / Bestiary

Azer

CR 2.00 Outsider LN Medium
Heat ripples the air near this squat, brass-skinned humanoid. Its head and shoulders blaze with a mane of fire.

A proud and hardworking race from the Plane of Fire, azers toil in their bronze and brass fortresses, always ready for their long, simmering war against the efreet. Azers live in a society where every member knows his place. Born into a particular duty, usually the trade of his father or mother, an azer continues this task his entire life. A caste system further keeps azer society in line. Nobles, ruling without question, wear decorated brass kilts as their symbol of caste, while merchants and business proprietors wear stout bronze. Copper kilts designate the working class, made up of servants, artisans, and laborers.

Able to channel heat through metal weapons and tools, azers almost never use nonmetallic weapons, and usually engage in close melee rather than using ranged attacks. Azers frequently take prisoners, bringing them back to their fortresses and forcing them to labor for a year and a day.

The legendary City of Brass boasts an azer population over half a million strong. Most of these unfortunate azers live a life of servitude to their efreet masters. Azers subjected to this slavery still perform their duties without question, preferring to wait out their contracts or hoping their masters die or get overthrown. A dedication to order burns strong in this race, to the extent that some enslaved azers act as taskmasters over their own kin. Beyond the City of Brass, azers are free to live their own lives, often in other planar metropolises crafting goods, selling wares, and running taverns.

Azers look strikingly similar to one another to the unfamiliar eye. They are 4 feet tall, but weigh 200 pounds.

STR
13
DEX
12
CON
15
INT
12
WIS
12
CHA
9
HP
15 (2d10+4)
AC
18, touch 11, flat-footed 17 (+5 armor, +1 Dex, +2 natural)
Speed
30 ft. (20 ft. in armor)
Init
+1
Melee
mwk warhammer +4 (1d8+1/×3 plus 1d6 fire)
Ranged
light hammer +3 (1d4+1 plus 1d6 fire)
BAB
+2
CMB
+3
CMD
14
Fort
+5
Ref
+1
Will
+4
SR
13

heat (1d6 fire)

Acrobatics +0, Appraise +6, Climb +3, Craft (any two) +6, Knowledge (nobility) +6, Perception +6

Details
Type
Outsider
Alignment
LN
Size
Medium
Environment
any land (Plane of Fire)
Senses
darkvision 60 ft.; Perception +6
Languages
Common, Ignan
Source
Bestiary 2