Library / Bestiary

Azruverda

CR 13.00 Aberration CG Huge
A humanoid head peers forth from this enormous creature's beautifully iridescent, spike-covered beetle carapace.

Although repulsive in shape, these enormous, human-faced insectoid creatures are generally peaceful and serene. Left to its own devices, an azruverda is typically content to cultivate fungal gardens in deep underground sanctuaries. These gardens are beautiful to behold—masterful combinations of fungi, rocks, and other objects arranged in an artistic manner. Although generally solitary, azruverdas collaborate when a threat intrudes upon one of their underground homes.

Azruverdas stand 16 feet tall on their many legs and weigh close to 4,000 pounds.

STR
32
DEX
15
CON
23
INT
14
WIS
16
CHA
25
HP
168 (16d8+96)
AC
25, touch 10, flat-footed 23 (+2 Dex, +15 natural, -2 size)
Speed
50 ft., climb 30 ft.
Init
+2
Melee
bite +21 (2d6+11), 2 claws +21 (1d10+11)
Ranged
acid spit +13 touch (10d6 acid)
BAB
+12
CMB
+25 (+29 bull rush)
CMD
37 (39 vs. bull rush, 45 vs. trip)
Fort
+11
Ref
+7
Will
+15
DR
10/magic and slashing

acid spit, rend (1d10+11)

vermin master

Climb +26, Handle Animal +17, Intimidate +26, Knowledge (dungeoneering) +12, Knowledge (nature) +12, Perception +22, Sense Motive +13, Spellcraft +15, Survival +16

spell-like abilities:
(CL 16th; concentration +23)

At will-dancing lights, faerie fire

3/day-daylight, giant vermin, insect plague, repel vermin (DC 21), summon swarm

Details
Type
Aberration
Alignment
CG
Size
Huge
Environment
underground
Senses
darkvision 60 ft., tremorsense 100 ft.; Perception +22
Languages
Aklo, Common, Undercommon
Source
Bestiary 3