Azruverda
Although repulsive in shape, these enormous, human-faced insectoid creatures are generally peaceful and serene. Left to its own devices, an azruverda is typically content to cultivate fungal gardens in deep underground sanctuaries. These gardens are beautiful to behold—masterful combinations of fungi, rocks, and other objects arranged in an artistic manner. Although generally solitary, azruverdas collaborate when a threat intrudes upon one of their underground homes.
Azruverdas stand 16 feet tall on their many legs and weigh close to 4,000 pounds.
- HP
- 168 (16d8+96)
- AC
- 25, touch 10, flat-footed 23 (+2 Dex, +15 natural, -2 size)
- Speed
- 50 ft., climb 30 ft.
- Init
- +2
- Melee
- bite +21 (2d6+11), 2 claws +21 (1d10+11)
- Ranged
- acid spit +13 touch (10d6 acid)
- BAB
- +12
- CMB
- +25 (+29 bull rush)
- CMD
- 37 (39 vs. bull rush, 45 vs. trip)
- Fort
- +11
- Ref
- +7
- Will
- +15
- DR
- 10/magic and slashing
acid spit, rend (1d10+11)
vermin master
Awesome Blow, Combat Reflexes, Greater Bull Rush, Improved Bull Rush, Iron Will, Point-Blank Shot, Power Attack, Weapon Focus (acid spit)
Climb +26, Handle Animal +17, Intimidate +26, Knowledge (dungeoneering) +12, Knowledge (nature) +12, Perception +22, Sense Motive +13, Spellcraft +15, Survival +16
At will-dancing lights, faerie fire
3/day-daylight, giant vermin, insect plague, repel vermin (DC 21), summon swarm
- Type
- Aberration
- Alignment
- CG
- Size
- Huge
- Environment
- underground
- Senses
- darkvision 60 ft., tremorsense 100 ft.; Perception +22
- Languages
- Aklo, Common, Undercommon
- Source
- Bestiary 3
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