Bat, Skaveling
Known in some circles as ghoul bats, skavelings are the hideous result of necromantic manipulation by urdefhans, who create them from mobats specially raised on diets of fungus and humanoid flesh. Upon reaching maturity, urdefhans ritually slay the bats using necrotic poisons, then raise the corpses to serve as mounts and guardians.
- HP
- 58 (9d8+18)
- AC
- 18, touch 12, flat-footed 15 (+3 Dex, +6 natural, -1 size)
- Speed
- 20 ft., fly 40 ft. (good)
- Init
- +7
- Melee
- bite +10 (2d8+7 plus disease and paralysis)
- BAB
- +6
- CMB
- +12
- CMD
- 26
- Fort
- +5
- Ref
- +6
- Will
- +8
screech, paralysis (1d4+1 rounds, DC 16)
Dodge, Flyby Attack, Improved Initiative, Mobility, Skill Focus (Stealth)
Fly +13, Perception +14 (+18 when using blindsense), Stealth +14
- Type
- Undead
- Alignment
- CE
- Size
- Large
- Environment
- any underground
- Senses
- blindsense 120 ft.; Perception +14
- Languages
- Undercommon
- Source
- Bestiary 2
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