Baykok
When hunters become utterly obsessed with the chase and indulge excessively in the savagery of the kill, their souls become progressively tainted. When such remorseless hunters perish before they can capture and kill their quarry, they sometimes rise from death as baykoks—flying undead horrors that kill purely for the ecstasy that only murder can bring them.
Unlike many undead who feed on and hate all living things, a baykok seeks always to prove its mastery of the hunt. Though thoroughly wicked, baykoks often ignore all but the most powerful-looking foe in a group, only picking off lesser creatures if they dare to get between the baykok and its true prey. When it finally lays low its quarry, the baykok swoops down on the victim to devour the creature's soul in an attempt to make sure the creature never returns to seek revenge.
- HP
- 97 (15d8+30)
- AC
- 24, touch 17, flat-footed 17 (+6 Dex, +1 dodge, +7 natural)
- Speed
- 30 ft., fly 60 ft. (good)
- Init
- +10
- Melee
- 2 claws +14 (1d6+3)
- Ranged
- +1 composite longbow +19/+14/+9 (1d8+4/19-20/×3 plus 1d6 negative energy and paralysis)
- BAB
- +11
- CMB
- +14
- CMD
- 31
- Fort
- +7
- Ref
- +11
- Will
- +9
devour soul, dread howl, infused arrows
Dodge, Improved Critical (composite longbow), Improved Initiative, Mobility, Point-Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (composite longbow)
Fly +28, Intimidate +20, Perception +18, Stealth +24
- Type
- Undead
- Alignment
- NE
- Size
- Medium
- Environment
- any
- Senses
- darkvision 60 ft.; Perception +18
- Languages
- Common
- Source
- Bestiary 3
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