Behemoth, Tempest
Riding the winds on a triple set of wings, tempest behemoths fly above all, death riding in their shadows. In battle, they snatch up foes only to cast them away from great heights, smash enemies with their wings, or hurl razor-edged scales at distant targets. A tempest behemoth's divine heritage wards its body, mind, and soul against harm. Only the most powerful magic or attack can pierce its defenses. Serene in their immortality, tempest behemoths fear no other being.
As living forces of divine retribution, tempest behemoths are sent forth into the world to raze far-flung cities, ravage towns with mighty storms, level remote mountain temples, and tear apart siege fortresses impregnable from the ground.
The advent of a tempest behemoth is generally presaged by foul weather and terrific storms that drive flocks of birds before their headwinds. The day before the behemoth arrives, the storms suddenly abate—ironically encouraging victims to emerge into the open just as the behemoth strikes.
- HP
- 445 (33d10+264); regeneration 20
- AC
- 40, touch 8, flat-footed 34 (+5 Dex, +1 dodge, +32 natural, -8 size)
- Speed
- 40 ft., fly 200 ft. (good)
- Init
- +9
- Melee
- bite +41 (4d6+16/19-20 plus bleed), 2 talons +41 (2d8+16 plus bleed), wings +36 (8d8+8)
- Ranged
- 6 scales +31 (1d10+16/19-20 plus bleed)
- BAB
- +33
- CMB
- +57
- CMD
- 73
- Fort
- +26
- Ref
- +23
- Will
- +16
- DR
- 15/epic
- SR
- 33
bleed (2d6), gale, ruinous, thunderbolt
Combat Reflexes, Dodge, Flyby Attack, Greater Vital Strike, Hover, Improved Critical (feathers), Improved Critical (bite), Improved Initiative, Improved Vital Strike, Iron Will, Lightning Stance, Mobility, Power Attack, Snatch, Vital Strike, Weapon Focus (feathers), Wind Stance
Fly +29, Perception +31, Stealth -7, Survival +15
3/day-storm of vengeance (DC 21)
- Type
- Magical Beast
- Alignment
- N
- Size
- Colossal
- Environment
- any air
- Senses
- blindsense 60 ft., darkvision 60 ft.; Perception +31
- Languages
- Aklo (cannot speak)
- Source
- Bestiary 3
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