Behemoth, Thunder
Thunder behemoths walk the land as little more than roving appetites, driven by an all-consuming hunger to devour every animal, plant, and even building in sight. They indiscriminately gorge their five seemingly bottomless stomachs on forests and jungles, collapse mine and mountain alike in search of ore, and raze settlements and strongholds for the cowering morsels within.
Thunder behemoths are sent out by the gods to destroy wicked cities, raze great temples or monuments that offend divine eyes, and otherwise act as instruments of divine wrath either on the surface of a world or just below it. The days before a thunder behemoth arrives are fraught with minor but unnerving earthquakes, mass exoduses of burrowing animals to the surface, and an unexplained increase in fallen trees and sinkholes.
- HP
- 337 (25d10+200); regeneration 20
- AC
- 35, touch 0, flat-footed 35 (-2 Dex, +35 natural, -8 size)
- Speed
- 30 ft., burrow 30 ft.
- Init
- -2
- Melee
- bite +33 (4d6+16 plus grab), gore +33 (4d6+16), 2 stomps +28 (2d8+8 plus trip)
- Ranged
- 4 rocks +15 (3d6+24 plus stun)
- BAB
- +25
- CMB
- +49 (+53 bull rush, grapple, overrun, or sunder)
- CMD
- 57 (59 vs. bull rush, overrun, or sunder, 51 vs. trip)
- Fort
- +22
- Ref
- +12
- Will
- +12
- DR
- 15/epic
- SR
- 29
fast swallow, mighty roar, rock spitting, ruinous, swallow whole (4d6+24 bludgeoning and 4d6 fire damage, AC 27, 33 hp), trample (2d8+24, DC 38)
Awesome Blow, Cleave, Great Cleave, Greater Bull Rush, Greater Overrun, Greater Sunder, Improved Bull Rush, Improved Overrun, Improved Sunder, Iron Will, Lunge, Power Attack, Snatch
Perception +27, Survival +14, Swim +20
3/day-earthquake (DC 20)
- Type
- Magical Beast
- Alignment
- N
- Size
- Colossal
- Environment
- any land
- Senses
- blindsense 60 ft., darkvision 60 ft., tremorsense 60 ft.; Perception +27
- Languages
- Aklo (cannot speak)
- Source
- Bestiary 3
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