Library / Bestiary

Belker

CR 6.00 Outsider NE Large
Dull, red eyes, grasping claws, and leathery wings give a demonic aspect to this creature's smoky form.

Belkers are hateful elemental air creatures resembling fiends made of smoke. Xenophobic in the extreme, they see most non-elemental creatures as threats, and stalk and kill any such intruders in their territory. Among their elemental kin, they especially hate djinn and jann. They tolerate air mephits, dust mephits, steam mephits, air elementals, and fire elementals, but given the choice, prefer the company of their own kind.

Belkers create no permanent lairs, but do claim and defend large territories from other living things, particularly areas ravaged by frequent storms, volcanic eruptions, hot springs, or forest fires. Some sages believe the belkers worship these dangerous natural phenomena; others speculate the elementals somehow feed on the unusual air from these sites. Still other scholars theorize that the reclusive beasts require the energy from these phenomena to feed or reproduce.

STR
14
DEX
21
CON
17
INT
6
WIS
11
CHA
10
HP
68 (8d10+24)
AC
20, touch 14, flat-footed 15 (+5 Dex, +6 natural, -1 size)
Speed
30 ft., fly 50 ft. (perfect)
Init
+5
Melee
bite +12 (1d6+2), 2 claws +12 (1d6+2), 2 wings +10 (1d6+1)
BAB
+8
CMB
+11
CMD
26 (can't be tripped)
Fort
+9
Ref
+11
Will
+2
DR
5/&mdash

smoke claws

smoke form

Combat Reflexes, Flyby Attack, Multiattack, Weapon Finesse

Acrobatics +16, Fly +22, Perception +11, Stealth +16

Details
Type
Outsider
Alignment
NE
Size
Large
Environment
any (Plane of Air)
Senses
darkvision 60 ft.; Perception +11
Languages
Auran
Source
Bestiary 2