Berbalang
Berbalangs prefer to make their homes within a day's travel of humanoid settlements. These lairs are well hidden and sometimes protected by other undead creatures. Some berbalangs set themselves up as secluded shamans or wise old crones, using alter self to appear human. Ultimately cowardly, berbalangs rarely attack a settlement directly, preferring to pluck its meals from those who stray too far from civilization. A berbalang stands as tall as a human and rarely weighs more than 100 pounds.
- HP
- 68 (8d8+32)
- AC
- 20, touch 15, flat-footed 15 (+4 Dex, +1 dodge, +5 natural)
- Speed
- 40 ft., fly 60 ft. (good)
- Init
- +4
- Melee
- 1 bite +9 (1d6+3 plus paralysis), 2 claws +9 (1d6+3 plus paralysis) or incorporeal touch +10 (1d4 Con damage)
- BAB
- +6
- CMB
- +9
- CMD
- 26
- Fort
- +6
- Ref
- +6
- Will
- +9
- DR
- 10/good or silver
paralysis (1d4+1 rounds, DC 18)
Defensive Combat Training, Dodge, Flyby Attack, Mobility
Bluff +10, Escape Artist +10, Fly +17, Knowledge (local) +5, Knowledge (religion) +6, Perception +14, Stealth +15
At will-bleed, ghost sound (DC 14)
3/day-alter self, charm person (DC 15)
- Type
- Undead
- Alignment
- CE
- Size
- Medium
- Environment
- any land
- Senses
- darkvision 60 ft.; Perception +14
- Languages
- Common
- Source
- Bestiary 3
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