Library / Bestiary

Blood Hag

CR 8.00 Monstrous Humanoid NE Medium
This woman would be pretty if it were not for her sharp teeth and nails, and her ghastly pale skin.

Blood hags, known to some as soucouyants, prefer to live near isolated human communities or on the edge of civilized lands. A blood hag takes the appearance of a young woman by day. At night, she assumes her true form, as her skin peels back and sloughs off to reveal the monstrosity beneath.

A hunting blood hag preys on unsuspecting neighbors during the night, sneaking into their homes and feeding off their blood or burning them alive. When a blood hag finds a particularly choice victim, she forgoes simply feeding on her, and instead abducts her, spiriting her away to the hag's hidden lair, where she'll be tortured and drained dry of blood over the course of days or weeks. Once the hag has properly prepared the victim's skin, she wears it. Bold and particularly clever blood hags attempt to masquerade as their victims for a time.

Blood hags of exceptional talent typically gain levels in the witch class.

A hag coven containing a blood hag loses access to the control weather and speak with dead spell-like abilities. Instead, the coven gains access to death ward, fire storm, and nightmare. When all three hags of the coven are within 10 feet of one another, the other hags gain the fire immunity and spell resistance of the blood hag. Blood hags absolutely loathe submitting to the authority of others, and rarely form covens with other blood hags or with any hags of power comparable to or greater than their own.

STR
18
DEX
22
CON
15
INT
14
WIS
17
CHA
19
HP
90 (12d10+24)
AC
23, touch 17, flat-footed 16 (+6 Dex, +1 dodge, +6 natural)
Speed
30 ft., fly 60 ft. (perfect; in fiery form only)
Init
+10
Melee
bite +18 (2d4+4), 2 claws +18 (1d6+4 plus grab)
BAB
+12
CMB
+18 (+22 grapple)
CMD
33
Fort
+6
Ref
+14
Will
+11
DR
5/cold iron and magic
SR
19

blood drain (1d2 Con), detonate

fiery form (DC 20), mask evil

Acrobatics +18, Bluff +16, Disguise +16, Fly +14, Intimidate +19, Perception +18, Stealth +21

spell-like abilities:
(CL 12th; concentration +16)

Constant-detect good, detect magic

At will-inflict moderate wounds (DC 16), scorching ray, spider climb (self only)

3/day-deep slumber (DC 17)

Details
Type
Monstrous Humanoid
Alignment
NE
Size
Medium
Environment
any land
Senses
darkvision 60 ft., detect good, detect magic; Perception +18
Languages
Abyssal, Common, Giant, Infernal
Source
Bestiary 4