Library / Bestiary

Bokrug

CR 27.00 Magical Beast CN Large

Bokrug, the Water Lizard, dwells in a distant and forsaken corner of the Dimension of Dreams, in a land that was once heavily populated but is now a desolate and barren realm surrounding a nameless lake—a realm once ruled by mighty human empires, but now ruled only by the hideous amphibian minions of the Water Lizard. Bokrug himself is a vast creature, a vaguely iguana-shaped monster with a beard of writhing tendrils and a long tail tipped with a stinger. The scales that cover his body hide long spines that Bokrug can extend or retract with near lightning speed.

Bokrug spends the majority of his time slumbering far down in the depths of his submerged lair. No rivers feed the lake, nor does it drain into the sea. Yet the still, ominous waters are neither stale nor brackish, implying that they connect somewhere deep underground, and. By way of these dark, secret waterways, Bokgrug has access to the lakes and rivers of the Dimension of Dreams, and his ability to plane shift allows him access to other realms as he wills.

STR
40
DEX
27
CON
42
INT
22
WIS
30
CHA
27
HP
645 (30d10+480); fast healing 20
AC
45, touch 27, flat-footed 37 (+8 Dex, +10 insight, +18 natural, –1 size)
Speed
50 ft., swim 120 ft., air walk
Init
+22
Melee
bite +44 (4d8+22/19–20), 2 claws +44 (2d8+22/19–20), sting +44 (3d6+22/19–20 plus poison), tentacle beard +39 (4d6+22 plus grab)
BAB
+30
CMB
+46 (+50 bull rush, grapple, or overrun)
CMD
74 (76 vs. bull rush or overrun, 78 vs. trip)
Fort
+33
Ref
+25
Will
+22
DR
15/epic and lawful
SR
38

constrict (4d6+22), critical poisoning, mythic power (10/day, surge +1d12), poison, powerful blows (bite, claws, sting, tentacle beard), vengeful dreams

amphibious, otherworldly insight

Bleeding Critical, Combat Reflexes, Critical Focus, Greater Bull Rush, Greater Overrun, Improved Bull Rush, Improved Critical (bite), Improved Critical (claw), Improved Critical (sting), Improved Initiative, Improved Iron Will, Improved Overrun, Iron Will, Power Attack, Quicken Spell-Like Ability (feeblemind)

Knowledge (arcana, history, nature, religion) +36, Perception +43, Spellcraft +36, Stealth +37, Swim +56

spell-like abilities:
(CL 27th; concentration +35)

Constant-air walk

At will-cloudkillM (DC 23), dimension doorM, dreamM, greater dispel magic, hallucinatory terrain, nightmareM (DC 23), plane shiftM, transmute rock to mud, wind walk

3/day-demand, quickened feeblemind (DC 23), horrid wilting (DC 26)

1/day-control weatherM, symbol of insanity (DC 26), tsunamiAPG, M (DC 26)

Details
Type
Magical Beast
Alignment
CN
Size
Large
Environment
any water
Senses
blindsight 120 ft., darkvision 60 ft., low-light vision; Perception +43
Languages
Aklo, Aquan, Draconic; telepathy 100 ft.
Source
Bestiary 4