Bokrug
Bokrug, the Water Lizard, dwells in a distant and forsaken corner of the Dimension of Dreams, in a land that was once heavily populated but is now a desolate and barren realm surrounding a nameless lake—a realm once ruled by mighty human empires, but now ruled only by the hideous amphibian minions of the Water Lizard. Bokrug himself is a vast creature, a vaguely iguana-shaped monster with a beard of writhing tendrils and a long tail tipped with a stinger. The scales that cover his body hide long spines that Bokrug can extend or retract with near lightning speed.
Bokrug spends the majority of his time slumbering far down in the depths of his submerged lair. No rivers feed the lake, nor does it drain into the sea. Yet the still, ominous waters are neither stale nor brackish, implying that they connect somewhere deep underground, and. By way of these dark, secret waterways, Bokgrug has access to the lakes and rivers of the Dimension of Dreams, and his ability to plane shift allows him access to other realms as he wills.
- HP
- 645 (30d10+480); fast healing 20
- AC
- 45, touch 27, flat-footed 37 (+8 Dex, +10 insight, +18 natural, –1 size)
- Speed
- 50 ft., swim 120 ft., air walk
- Init
- +22
- Melee
- bite +44 (4d8+22/19–20), 2 claws +44 (2d8+22/19–20), sting +44 (3d6+22/19–20 plus poison), tentacle beard +39 (4d6+22 plus grab)
- BAB
- +30
- CMB
- +46 (+50 bull rush, grapple, or overrun)
- CMD
- 74 (76 vs. bull rush or overrun, 78 vs. trip)
- Fort
- +33
- Ref
- +25
- Will
- +22
- DR
- 15/epic and lawful
- SR
- 38
constrict (4d6+22), critical poisoning, mythic power (10/day, surge +1d12), poison, powerful blows (bite, claws, sting, tentacle beard), vengeful dreams
amphibious, otherworldly insight
Bleeding Critical, Combat Reflexes, Critical Focus, Greater Bull Rush, Greater Overrun, Improved Bull Rush, Improved Critical (bite), Improved Critical (claw), Improved Critical (sting), Improved Initiative, Improved Iron Will, Improved Overrun, Iron Will, Power Attack, Quicken Spell-Like Ability (feeblemind)
Knowledge (arcana, history, nature, religion) +36, Perception +43, Spellcraft +36, Stealth +37, Swim +56
Constant-air walk
At will-cloudkillM (DC 23), dimension doorM, dreamM, greater dispel magic, hallucinatory terrain, nightmareM (DC 23), plane shiftM, transmute rock to mud, wind walk
3/day-demand, quickened feeblemind (DC 23), horrid wilting (DC 26)
1/day-control weatherM, symbol of insanity (DC 26), tsunamiAPG, M (DC 26)
- Type
- Magical Beast
- Alignment
- CN
- Size
- Large
- Environment
- any water
- Senses
- blindsight 120 ft., darkvision 60 ft., low-light vision; Perception +43
- Languages
- Aklo, Aquan, Draconic; telepathy 100 ft.
- Source
- Bestiary 4
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