Brethedan
- It gains resistance 5 against a single energy type (acid, cold, electricity, or fire).
- It gains an additional natural attack (bite, tentacle, etc.) with damage appropriate to its size.
- Its slam damage type changes to slashing or piercing.
- Its slam damage die increases by one step (from 1d6 to 1d8 for most brethedans).
- It gains a +4 natural armor bonus to AC.
- Its reach increases to 20 feet.
A brethedan can only have one modification in effect at any one time—if it selects a new adaptation, it loses any other in effect. More extreme adaptations are also possible (at the GM's discretion), but generally take days or even months to adopt.
- HP
- 66 (7d8+35); regeneration 2 (acid)
- AC
- 17, touch 9, flat-footed 17 (+8 natural, –1 size)
- Speed
- 0 ft., fly 30 ft. (good)
- Init
- +0
- Melee
- 2 slams +9 (1d6+4 plus grab)
- BAB
- +5
- CMB
- +10 (+14 grapple)
- CMD
- 20 (can't be tripped)
- Fort
- +7
- Ref
- +2
- Will
- +9
constrict (1d6+4), engulf (DC 17, 1d6 acid and paralysis)
adaptation, combine
Combat Reflexes, Iron Will, Power Attack, Weapon Focus (slam)
Escape Artist +10, Fly +12, Handle Animal +7, Perception +12, Stealth +6
- Type
- Aberration
- Alignment
- N
- Size
- Large
- Environment
- any sky
- Senses
- blindsense 120 ft., darkvision 60 ft.; Perception +12
- Languages
- Brethedan; telepathy 100 ft.
- Source
- Bestiary 4
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