Library / Bestiary

Catfolk

CR 1/2 Humanoid NG Medium
This lithe, catlike humanoid has a long tail and pointed ears. Her feline eyes sparkle with curiosity and mischief.

Most catfolk are tribal hunter-gatherers who dwell in harmony with nature, though some tribes have acclimated well to urban environments. As a culture, catfolk are loyal, generous, and amiable. They like belonging to and being at harmony with a group whose members work together to accomplish their needs and wants. Tribal catfolk prefer for the most capable societal members to lead, so every tribe has a council of elevated subchiefs. A tribe's chief is usually the most competent (and magically talented) member of that tribe.

Personal growth is part of catfolk culture, as is expression as a means of personal exploration. Catfolk have few taboos, and often exhibit harmless but strange eccentricities. Individuals cultivate a wide range of pursuits and self-expression, taking risks others might label unwise. Most individual catfolk like to be the center of attention, but not at the cost of group cohesion.

Catfolk have no racial Hit Dice, gaining their capabilities from class levels. All catfolk have the following racial traits.

STR
14
DEX
17
CON
12
INT
8
WIS
11
CHA
12
HP
12 (1d10+2)
AC
16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
Speed
30 ft.
Init
+3
Melee
longsword +3 (1d8+2/19-20)
Ranged
longbow +5 (1d8/×3)
BAB
+1
CMB
+3
CMD
16
Fort
+3
Ref
+5
Will
+0

favored enemy (magical beasts +2)

cat's luck, sprinter, track +1, wild empathy +2

Weapon Focus (longbow)

Climb +5, Handle Animal +5, Knowledge (nature) +3, Perception +2, Stealth +8, Survival +6

Details
Type
Humanoid
Alignment
NG
Size
Medium
Environment
any temperate or warm forest or plains, or urban
Senses
low-light vision; Perception +2
Languages
Catfolk, Common
Source
Bestiary 3