Caulborn
Caulborn are a race of telepathic prophets and historians who subsist on the psychic energy of others. They wander the planes in search of new facts and concepts to add to the pulsating brain-sacks that serve as their collective memories. When a band of caulborn find a particularly interesting site, they settle down to dwell there for many years until they feel that they have learned all there is to know about the location.
A caulborn is literally a creature of the mind. Its body is self-sustaining, and it exists solely to record and catalogue new thoughts. While they are not evil, caulborn have little interest in alliances or friendship with other races.
- HP
- 76 (9d10+27)
- AC
- 19, touch 18, flat-footed 15 (+4 deflection, +4 Dex, +1 natural)
- Speed
- 30 ft.
- Init
- +4
- Melee
- bite +13 (2d6+3), 2 claws +12 (1d6+3)
- BAB
- +9
- CMB
- +12
- CMD
- 30
- Fort
- +6
- Ref
- +8
- Will
- +13
consume thoughts
cooperative scrying, hive mind
Combat Casting, Combat Expertise, Combat Reflexes, Iron Will, Weapon Focus (bite)
Acrobatics +12, Appraise +12, Bluff +14, Intimidate +14, Knowledge (all) +14, Perception +15, Sense Motive +12, Stealth +11, Use Magic Device +9
Constant-detect magic, detect thoughts (DC 16), read magic
3/day-charm monster (DC 18), daze monster (DC 16), hold monster (DC 19), hypnotic pattern (DC 16), vampiric touch (DC 17)
1/week-plane shift (willing targets only)
- Type
- Outsider
- Alignment
- N
- Size
- Medium
- Environment
- any
- Senses
- blindsense 60 ft., darkvision 60 ft., thoughtsense; Perception +15
- Languages
- Abyssal, Aklo, Aquan, Celestial, Common, Draconic, Giant, Infernal; telepathy 100 ft.
- Source
- Bestiary 3
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