Cloaker
Resembling hideously evil flying manta rays, cloakers are mysterious and paranoid creatures. A typical specimen has an 8-foot wingspan and weighs 100 pounds.
A cloaker's motives are hidden and confusing, and they distrust even their own kind. Their strange shape allows them to disguise themselves as a variety of cloaks, tapestries, and other mundane objects, and stories linger of cloakers that ally with other creatures, hitching a ride on their backs and aiding in their ally's protection for their own inscrutable reasons. A rare few are priests of ancient gods, leading cults of cloakers and skum to undertake all manner of hideous rites and working toward singularly sinister goals.
- HP
- 51 (6d8+24)
- AC
- 19, touch 12, flat-footed 16 (+3 Dex, +7 natural, -1 size)
- Speed
- 10 ft., fly 40 ft. (average)
- Init
- +7
- Melee
- bite +8 (1d6+5), tail slap +3 (1d8+2)
- BAB
- +4
- CMB
- +10
- CMD
- 23 (can't be tripped)
- Fort
- +6
- Ref
- +5
- Will
- +7
engulf, moan
Combat Reflexes, Improved Initiative, Skill Focus (Perception)
Disguise +8 (+16 as cloak), Fly +10, Knowledge (religion) +11, Perception +14, Sense Motive +8, Stealth +8
- Type
- Aberration
- Alignment
- CN
- Size
- Large
- Environment
- underground
- Senses
- darkvision 60 ft.; Perception +14
- Languages
- Undercommon
- Source
- Bestiary
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