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Cloaker

CR 5.00 Aberration CN Large
This ray-like creature opens a toothy maw and leers with glaring red eyes. Behind it whips a menacing tail of segmented bone.

Resembling hideously evil flying manta rays, cloakers are mysterious and paranoid creatures. A typical specimen has an 8-foot wingspan and weighs 100 pounds.

A cloaker's motives are hidden and confusing, and they distrust even their own kind. Their strange shape allows them to disguise themselves as a variety of cloaks, tapestries, and other mundane objects, and stories linger of cloakers that ally with other creatures, hitching a ride on their backs and aiding in their ally's protection for their own inscrutable reasons. A rare few are priests of ancient gods, leading cults of cloakers and skum to undertake all manner of hideous rites and working toward singularly sinister goals.

STR
21
DEX
16
CON
19
INT
14
WIS
15
CHA
14
HP
51 (6d8+24)
AC
19, touch 12, flat-footed 16 (+3 Dex, +7 natural, -1 size)
Speed
10 ft., fly 40 ft. (average)
Init
+7
Melee
bite +8 (1d6+5), tail slap +3 (1d8+2)
BAB
+4
CMB
+10
CMD
23 (can't be tripped)
Fort
+6
Ref
+5
Will
+7

engulf, moan

Combat Reflexes, Improved Initiative, Skill Focus (Perception)

Disguise +8 (+16 as cloak), Fly +10, Knowledge (religion) +11, Perception +14, Sense Motive +8, Stealth +8

Details
Type
Aberration
Alignment
CN
Size
Large
Environment
underground
Senses
darkvision 60 ft.; Perception +14
Languages
Undercommon
Source
Bestiary