Library / Bestiary
Clockwork Steed
CR
6.00
Construct
N
Large
Description
These tireless constructs were designed by engineers as a replacement for normal horses. They can gallop ceaselessly for hours or even days if required. In addition to their endurance, clockwork steeds pack a powerful physical punch—blows from their hooves can send smaller creatures flying. Though many riders enjoy the unquestioning way that clockwork steeds accept commands from their riders, others find these steeds' lack of personality frustrating. Unlike normal horses, a clockwork steed lacks the ability to create a bond with its rider.
Ability Scores
STR
24
DEX
13
CON
-
INT
-
WIS
10
CHA
1
Combat Stats
- HP
- 74 (8d10+30)
- AC
- 20, touch 12, flat-footed 17 (+1 Dex, +2 dodge, +8 natural, –1 size)
- Speed
- 50 ft.
- Init
- +5
- Melee
- bite +14 (1d8+7), 2 hooves +9 (1d6+3)
- BAB
- +8
- CMB
- +16
- CMD
- 29 (33 vs. trip)
- Fort
- +2
- Ref
- +5
- Will
- +2
Special Attacks
powerful kick, trample (1d6+7, DC 21)
Special Qualities
difficult to create, swift reactions, winding
Feats
Details
- Type
- Construct
- Alignment
- N
- Size
- Large
- Environment
- any land
- Senses
- darkvision 60 ft., low-light vision; Perception +0
- Source
- Bestiary 4
Tags
Loading references...