Cold Rider
Cold riders are terrifying armored majesties, clad in cloaks of frost with a pair of large crystal-blue antlers cresting their almost skeletal heads. Their icy armor and weapons are as much a part of them as their frozen flesh. Cold riders delight in perversion, slaughter, and the corruption of other fey. They prefer undead or cold-resistant steeds, but even when they have no access to such, their phantom steed spell-like ability ensures they never go long without a mount.
Cold riders are 7 feet tall, though their antlers easily add another 2 feet to their height. They weigh 300 pounds.
- HP
- 97 (13d6+52); fast healing 5
- AC
- 22, touch 13, flat-footed 19 (+9 armor, +3 Dex)
- Speed
- 30 ft.; icewalking
- Init
- +7
- Melee
- +2 icy burst glaive +12/+7 (1d10+6/×3 plus 1d6 cold) or gore +4 (2d6+1 plus 1d6 cold)
- BAB
- +6
- CMB
- +9
- CMD
- 22
- Fort
- +8
- Ref
- +11
- Will
- +10
- SR
- 19
Improved Initiative, Mounted Combat, Ride-By Attack, Skill Focus (Ride), Spirited Charge, Trample, Weapon Focus (glaive)
Acrobatics +19, Handle Animal +16, Intimidate +16, Knowledge (nature) +18, Perception +18, Ride +22, Sense Motive +18, Stealth +19
Constant-pass without trace
At will-chill metal (DC 15), deep slumber (DC 16), ghost sound (DC 13), obscuring mist, phantom steed, ray of frost
1/day-freedom of movement, ice storm
- Type
- Fey
- Alignment
- CE
- Size
- Medium
- Environment
- any cold
- Senses
- darkvision 60 ft., low-light vision; Perception +18
- Languages
- Common, Elven, Sylvan
- Source
- Bestiary 3
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