Library / Bestiary

Daemon, Astradaemon

CR 16.00 Outsider NE Large
Vaguely humanoid in shape, this gaunt fiend has the face of a hideous fish and a body of lanky limbs and writhing tendrils.

Believed to be creations of the Four Horsemen, astradaemons live out their existence in search of souls to harvest. These deadly creatures are ravening planar predators, openly hunting throughout the void for souls on which to feed. These voracious creatures are the personifications of death resulting from negative energy or level drain. Their vile touch drains life force from their enemies, and even perishing near them sates their thirst for life and souls.

STR
21
DEX
25
CON
24
INT
14
WIS
15
CHA
24
HP
212 (17d10+119)
AC
29, touch 17, flat-footed 21 (+7 Dex, +1 dodge, +12 natural, -1 size)
Speed
90 ft., fly 90 ft. (good)
Init
+7
Melee
bite +23 (2d6+5 plus energy drain and grab), 2 claws +23 (1d8+5 plus energy drain), tail slap +18 (1d12+2 plus energy drain)
BAB
+17
CMB
+23
CMD
41
Fort
+12
Ref
+17
Will
+14
DR
10/good and silver
SR
27

devour soul, energy drain (1 level, DC 25)

Acrobatics +24 (+48 jump), Escape Artist +27, Fly +9, Intimidate +27, Knowledge (planes) +22, Perception +22, Sense Motive +22, Stealth +23, Survival +22

spell-like abilities:
(CL 17th; concentration +24)

Constant-deathwatch, displacement, true seeing

At will-enervation, fear (DC21), greater teleport (self plus 50 lbs. of objects only), vampiric touch

3/day-locate creature, plane shift (DC 24)

1/day-energy drain (DC 24), finger of death (DC 24), summon (level 6, 1d3 derghodaemons 50%)

Details
Type
Outsider
Alignment
NE
Size
Large
Environment
any (Abaddon or Astral Plane)
Senses
darkvision 60 ft., deathwatch, true seeing; Perception +22
Languages
Abyssal, Infernal; telepathy 100 ft.
Source
Bestiary 2