Daemon, Astradaemon
Believed to be creations of the Four Horsemen, astradaemons live out their existence in search of souls to harvest. These deadly creatures are ravening planar predators, openly hunting throughout the void for souls on which to feed. These voracious creatures are the personifications of death resulting from negative energy or level drain. Their vile touch drains life force from their enemies, and even perishing near them sates their thirst for life and souls.
- HP
- 212 (17d10+119)
- AC
- 29, touch 17, flat-footed 21 (+7 Dex, +1 dodge, +12 natural, -1 size)
- Speed
- 90 ft., fly 90 ft. (good)
- Init
- +7
- Melee
- bite +23 (2d6+5 plus energy drain and grab), 2 claws +23 (1d8+5 plus energy drain), tail slap +18 (1d12+2 plus energy drain)
- BAB
- +17
- CMB
- +23
- CMD
- 41
- Fort
- +12
- Ref
- +17
- Will
- +14
- DR
- 10/good and silver
- SR
- 27
devour soul, energy drain (1 level, DC 25)
Combat Reflexes, Dodge, Flyby Attack, Iron Will, Mobility, Nimble Moves, Power Attack, Spring Attack, Weapon Finesse
Acrobatics +24 (+48 jump), Escape Artist +27, Fly +9, Intimidate +27, Knowledge (planes) +22, Perception +22, Sense Motive +22, Stealth +23, Survival +22
Constant-deathwatch, displacement, true seeing
At will-enervation, fear (DC21), greater teleport (self plus 50 lbs. of objects only), vampiric touch
3/day-locate creature, plane shift (DC 24)
1/day-energy drain (DC 24), finger of death (DC 24), summon (level 6, 1d3 derghodaemons 50%)
- Type
- Outsider
- Alignment
- NE
- Size
- Large
- Environment
- any (Abaddon or Astral Plane)
- Senses
- darkvision 60 ft., deathwatch, true seeing; Perception +22
- Languages
- Abyssal, Infernal; telepathy 100 ft.
- Source
- Bestiary 2
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