Daemon, Cacodaemon
Any evil outsider can, as a standard action, ingest a soul gem. Doing so frees the soul within, but condemns it to one of the lower planes (though the soul can be returned to life as normal). The outsider gains fast healing 2 for a number of rounds equal to its Hit Dice.
The least of daemonkind, cacodaemons spawn from eddies of angry, violent, and demented souls amid the mists of Abaddon. Dim-witted but utterly evil, they endlessly seek to cause pain and indulge their hunger for mortal souls. Many more powerful fiends keep cacodaemons as pets, if only to be able to harvest the tiny creatures' soul gems. A 7th-level spellcaster can gain a cacodaemon as a familiar if she has the Improved Familiar feat.
- HP
- 19 (3d10+3); fast healing 2
- AC
- 16, touch 12, flat-footed 16 (+4 natural, +2 size)
- Speed
- 5 ft., fly 50 ft. (perfect)
- Init
- +4
- Melee
- bite +6 (1d4+1 plus disease)
- BAB
- +3
- CMB
- +1
- CMD
- 12
- Fort
- +2
- Ref
- +5
- Will
- +4
- DR
- 5/good or silver
soul lock
change shape (2 of the following forms: lizard, octopus, Small scorpion, venomous snake, polymorph)
Bluff +7, Fly +18, Knowledge (planes) +5, Perception +7, Stealth +14
Constant-detect good, detect magic
At will-invisibility (self only)
3/day-lesser confusion (DC 12)
1/week-commune (CL 12th, six questions)
- Type
- Outsider
- Alignment
- NE
- Size
- Tiny
- Environment
- any (Abaddon)
- Senses
- darkvision 60 ft., detect good, detect magic; Perception +7
- Languages
- Abyssal, Common, Infernal; telepathy 100 ft.
- Source
- Bestiary 2
Loading references...