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Daemon, Cacodaemon

CR 2.00 Outsider NE Tiny
An ever-gnashing maw, filled with row after row of mismatched teeth, dominates this frightful creature's orb-like body.

Any evil outsider can, as a standard action, ingest a soul gem. Doing so frees the soul within, but condemns it to one of the lower planes (though the soul can be returned to life as normal). The outsider gains fast healing 2 for a number of rounds equal to its Hit Dice.

The least of daemonkind, cacodaemons spawn from eddies of angry, violent, and demented souls amid the mists of Abaddon. Dim-witted but utterly evil, they endlessly seek to cause pain and indulge their hunger for mortal souls. Many more powerful fiends keep cacodaemons as pets, if only to be able to harvest the tiny creatures' soul gems. A 7th-level spellcaster can gain a cacodaemon as a familiar if she has the Improved Familiar feat.

STR
12
DEX
11
CON
13
INT
8
WIS
13
CHA
12
HP
19 (3d10+3); fast healing 2
AC
16, touch 12, flat-footed 16 (+4 natural, +2 size)
Speed
5 ft., fly 50 ft. (perfect)
Init
+4
Melee
bite +6 (1d4+1 plus disease)
BAB
+3
CMB
+1
CMD
12
Fort
+2
Ref
+5
Will
+4
DR
5/good or silver

soul lock

change shape (2 of the following forms: lizard, octopus, Small scorpion, venomous snake, polymorph)

Bluff +7, Fly +18, Knowledge (planes) +5, Perception +7, Stealth +14

spell-like abilities:
(CL 6th; concentration +7)

Constant-detect good, detect magic

At will-invisibility (self only)

3/day-lesser confusion (DC 12)

1/week-commune (CL 12th, six questions)

Details
Type
Outsider
Alignment
NE
Size
Tiny
Environment
any (Abaddon)
Senses
darkvision 60 ft., detect good, detect magic; Perception +7
Languages
Abyssal, Common, Infernal; telepathy 100 ft.
Source
Bestiary 2