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Daemon, Ceustodaemon

CR 6.00 Outsider NE Large
This brown, shaggy-furred beast stands on slate grey hooves. Its head resembles that of a maniacal horned ape.

Some claim the Four Horsemen created these creatures to serve as summoning fodder. Others believe that they form from neutral evil souls who commit suicide. Wherever the truth lies, ceustodaemons find themselves on the Material Plane more often than any other daemon, as they are easily pressured into service—many call these creatures “guardian daemons” as a result. Yet in the back of their wicked minds, ceustodaemons always think about escaping their bonds and ripping to shreds the ones who summoned them.

Greater and lesser versions of these creatures exist. These variants can be represented by applying either the young creature or advanced creature simple templates, along with the following adjustments.

STR
18
DEX
13
CON
16
INT
11
WIS
14
CHA
15
HP
68 (8d10+24)
AC
20, touch 10, flat-footed 19 (+1 Dex, +10 natural, -1 size)
Speed
30 ft.
Init
+1
Melee
bite +11 (2d6+4), 2 claws +11 (1d6+4)
BAB
+8
CMB
+13
CMD
24
Fort
+9
Ref
+3
Will
+8
DR
10/good or silver

breath weapon (30-ft. cone; 6d6 fire damage; Reflex DC 17 for half; usable once every 1d4 rounds)

drawn to service

Bluff +13, Intimidate +11, Knowledge (planes) +9, Perception +15, Sense Motive +15, Stealth +8, Survival +9

spell-like abilities:
(CL 8th; concentration +10)

Constant-detect good, detect magic, see invisibility

At will-dimension door

3/day-dispel magic, fly

1/day-hold monster (DC 17), slow (DC 15)

Details
Type
Outsider
Alignment
NE
Size
Large
Environment
any (Abaddon)
Senses
darkvision 60 ft., detect good, detect magic, see invisibility; Perception +15
Languages
Abyssal, Infernal; telepathy 100 ft.
Source
Bestiary 2