Daemon, Crucidaemon
Bloody representations of death by traps or torture, crucidaemons spend their existence subjecting creatures to an eternity of pain and terror. Whereas many daemons are quick to feed on the soul of mortals they capture, a crucidaemon lets its victims linger, marinating their souls in torment and pain so that when the time for feeding finally comes, they welcome their final oblivion with tears of gratitude.
Crucidaemons are 6 feet tall and weigh 250 pounds.
- HP
- 212 (17d10+119)
- AC
- 29, touch 16, flat-footed 23 (+5 Dex, +1 dodge, +13 natural)
- Speed
- 50 ft.
- Init
- +9
- Melee
- daggers +29/+29/+24/+19/+14 (1d4+11/17-20 plus bleed)
- BAB
- +17
- CMB
- +26
- CMD
- 42
- Fort
- +17
- Ref
- +12
- Will
- +13
- DR
- 10/good and silver
- SR
- 26
bleed (2d6), chained daggers, trap making
Dodge, Improved Critical (daggers), Improved Initiative, Lightning Reflexes, Mobility, Spring Attack, Stealthy, Step Up, Weapon Focus (daggers)
Bluff +29, Craft (traps) +31, Disable Device +25, Escape Artist +7, Intimidate +29, Knowledge (arcana, engineering) +11, Perception +23, Sense Motive +16, Spellcraft +18, Stealth +29, Use Magic Device +19
Constant-air walk, deathwatch, detect good, true seeing
At will-fear (DC 23), greater teleport (self plus 50 lbs. of objects only), invisibility
3/day-greater glyph of warding (DC 25), hold monster (DC 24)
1/day-insanity (DC 26), summon (level 4, 2 piscodaemons 50%), symbol of pain (DC 24)
- Type
- Outsider
- Alignment
- NE
- Size
- Medium
- Environment
- any (Abaddon)
- Senses
- darkvision 60 ft., deathwatch, detect good, true seeing; Perception +23
- Languages
- Abyssal, Draconic, Infernal; telepathy 100 ft.
- Source
- Bestiary 3
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