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Daemon, Hydrodaemon

CR 8.00 Outsider NE Large
The skin on this frog-like fiend is clammy and its eyes look dead and milky; its wide face is split by a fanged maw.

While at first glance these creatures seem like enormous and foul boggards, their dangerous gait, dead eyes, and wicked claws give away their fiendish nature. In their home environment, hydrodaemons swim the sickening rivers and seas of Abaddon and the River Styx, ducking beneath the rivers of pus and bile only to leap out at enemies and rend their flesh with tooth and claw. It is said these are among the few creatures able to survive in the deadly waters of the River Styx. When called to the Material Plane, hydrodaemons serve powerful spellcasters, protecting domains dotted with pools, streams, and even sewer complexes. Associated with death by drowning, these fiends use a favored tactic to draw the most anguish from their victims. Hydrodaemons first attack with their inky black sleep spittle, hoping to render victims unconscious. With their opponents unable to fight back, hydrodaemons drag their enemies into the foul waters they call home and delight as the liquid fills their victims' gasping lungs. If unable to drown a victim, they finish the job with jaws and claws.

Hydrodaemons possess an awkward gait, springing back on their heels and leaping about like humanoid frogs. Even so, they move in an unpredictable manner, twisting their bodies with each hopping movement. Hydrodaemons can also unfurl flaps of skin that allow them to glide through the air. Hydrodaemons stand 10 feet tall and weigh upward of 3,000 pounds.

STR
18
DEX
15
CON
18
INT
9
WIS
11
CHA
14
HP
95 (10d10+40)
AC
20, touch 11, flat-footed 18 (+2 Dex, +9 natural, -1 size)
Speed
30 ft., fly 40 ft. (average; see glide, below), swim 60 ft.
Init
+2
Melee
bite +13 (1d8+4 plus grab), 2 claws +13 (1d6+4)
Ranged
sleep spittle +11 (sleep)
BAB
+10
CMB
+15 (+9 grapple)
CMD
27
Fort
+11
Ref
+9
Will
+3
DR
10/cold iron or silver
SR
19

rake (2 claws +13, 1d6+4)

amphibious, glide

Cleave, Point-Blank Shot, Power Attack, Precise Shot, Skill Focus (Perception)

Fly +0, Intimidate +14, Knowledge (planes) +10, Perception +15, Sense Motive +12, Stealth +10, Swim +21

spell-like abilities:
(CL 9th; concentration +11)

Constant-detect magic, water walk

At will-acid arrow, deeper darkness

3/day-control water, greater teleport (self plus 50 lbs. of objects only), summon monster V (Large water elemental only)

1/day-desecrate, summon (level 3, 1 hydrodaemon 50%)

Details
Type
Outsider
Alignment
NE
Size
Large
Environment
any (Abaddon)
Senses
darkvision 60 ft., detect magic; Perception +15
Languages
Abyssal, Infernal; telepathy 100 ft.
Source
Bestiary 2