Daemon, Thanadaemon
2 claws +20 (1d4+5 plus energy drain)
draining weapon, energy drain (1 level, DC 21), fear gaze, soul crush
While all daemons represent death in some fashion, thanadaemons, the Deacons of Death, represent the inevitable death through old age. Thanadaemons effortlessly work eerie skiffs along every pus- and bile-choked river in Abaddon, including the legendary River Styx. For the right price (typically 50 pp or 2 gems worth at least 300 gp each), a thanadaemon will even carry passengers on its skiff, yet those who travel with these fiends should beware—they frequently renegotiate the terms once they've got their passengers in dangerous realms.
- HP
- 172 (15d10+90)
- AC
- 27, touch 14, flat-footed 23 (+3 Dex, +1 dodge, +13 natural)
- Speed
- 30 ft.
- Init
- +7
- Melee
- +2 quarterstaff +22/+17/+12 (1d6+9 plus energy drain) or
- BAB
- +15
- CMB
- +20
- CMD
- 34
- Fort
- +11
- Ref
- +12
- Will
- +14
- DR
- 10/good
- SR
- 24
Acrobatics +21, Bluff +22, Diplomacy +22, Intimidate +22, Knowledge (planes) +21, Knowledge (religion) +21, Perception +25, Sense Motive +25, Stealth +14, Survival +10
- Type
- Outsider
- Alignment
- NE
- Size
- Medium
- Environment
- any (Abaddon)
- Senses
- darkvision 60 ft., true seeing; Perception +25
- Languages
- Abyssal, Draconic, Infernal; telepathy 100 ft.
- Source
- Bestiary 2
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