Library / Bestiary

Daemon, Thanadaemon

CR 13.00 Outsider NE Medium
Rattling with each stride, this looming, horned, skeletal figure clutches a wicked staff. A seething glow burns in its eye sockets.

2 claws +20 (1d4+5 plus energy drain)

draining weapon, energy drain (1 level, DC 21), fear gaze, soul crush

While all daemons represent death in some fashion, thanadaemons, the Deacons of Death, represent the inevitable death through old age. Thanadaemons effortlessly work eerie skiffs along every pus- and bile-choked river in Abaddon, including the legendary River Styx. For the right price (typically 50 pp or 2 gems worth at least 300 gp each), a thanadaemon will even carry passengers on its skiff, yet those who travel with these fiends should beware—they frequently renegotiate the terms once they've got their passengers in dangerous realms.

STR
21
DEX
16
CON
23
INT
17
WIS
17
CHA
18
HP
172 (15d10+90)
AC
27, touch 14, flat-footed 23 (+3 Dex, +1 dodge, +13 natural)
Speed
30 ft.
Init
+7
Melee
+2 quarterstaff +22/+17/+12 (1d6+9 plus energy drain) or
BAB
+15
CMB
+20
CMD
34
Fort
+11
Ref
+12
Will
+14
DR
10/good
SR
24

Acrobatics +21, Bluff +22, Diplomacy +22, Intimidate +22, Knowledge (planes) +21, Knowledge (religion) +21, Perception +25, Sense Motive +25, Stealth +14, Survival +10

Details
Type
Outsider
Alignment
NE
Size
Medium
Environment
any (Abaddon)
Senses
darkvision 60 ft., true seeing; Perception +25
Languages
Abyssal, Draconic, Infernal; telepathy 100 ft.
Source
Bestiary 2