Library / Bestiary

Dagon

CR 28.00 Outsider CE Huge

Dagon is the demon lord of deformity, the sea, and sea monsters. He rules an Abyssal realm that consists of an immense ocean dotted above with strange and horrible islands and marked below with countless deep sea trenches and sunken cities. Dagon is 35 feet long, with the lower body of an eel, a horrific visage that evokes images of deep sea predators, and four long tentacles in place of arms.

Dagon almost always uses Power Attack in combat, taking a -9 penalty on all attack rolls but gaining a +18 bonus on damage rolls. He is never encountered without a large number of aquatic demons or monsters at his side that he uses as pawns in battles, often simply commanding them to attack foes while he hangs back in the shadows and observes the fight with his cold eyes. Immense sharks, hezrous, carnivorous whales, krakens, and shoggoths are the demon lord's favored minions.

Dagon began life not as a demon lord but as a powerful qlippoth—the reasons for his transformation into a demon lord are not understood by mortal scholars, but there is certainly no love lost between Dagon and the qlippoth race.

STR
44
DEX
25
CON
40
INT
29
WIS
32
CHA
31
HP
676 (33d10+495); regeneration 30 (deific or mythic)
AC
46, touch 31, flat-footed 39 (+4 deflection, +7 Dex, +15 natural, +12 profane, –2 size)
Speed
40 ft., swim 120 ft.
Init
+11; Senses darkvision 60 ft., detect good, detect law, true seeing; Perception +55
Melee
bite +48 (6d6+17/19–20 plus grab), 4 tentacles +43 (2d6+8/19–20 plus grab)
BAB
+33
CMB
+52 (+56 bull rush, +54 disarm, +56 grapple, +54 trip)
CMD
87 (89 vs. bull rush, 89 vs. disarm, can't be tripped)
Fort
+37
Ref
+24
Will
+33
DR
20/cold iron, epic, and good
SR
39

breath weapon, command aquatic creature, constrict (2d6+25), fast swallow, poison, swallow whole (transformation, AC 17, 67 hp)

compression, demon lord traits

Awesome Blow, Bleeding Critical, Combat Expertise, Combat Reflexes, Craft Wondrous Item, Critical Focus, Greater Bull Rush, Improved Bull Rush, Improved Critical (bite), Improved Critical (tentacle), Improved Initiative, Improved Trip, Improved Vital Strike, Lightning Reflexes, Power Attack, Quicken Spell-Like Ability (greater dispel magic), Vital Strike

Acrobatics +40 (+44 when jumping), Bluff +46, Intimidate +46, Knowledge (arcana) +45, Knowledge (geography) +42, Knowledge (history) +42, Knowledge (nature) +45, Knowledge (planes) +45, Knowledge (religion) +42, Perception +55, Sense Motive +47, Spellcraft +45, Stealth +35, Swim +61, Use Magic Device +43

spell-like abilities:
(CL 28th; concentration +38)

Constant-detect good, detect law, freedom of movement, speak with animals (aquatic animals only), true seeing, unholy aura (DC 28)

At will-astral projection, blasphemy* (DC 27), control water, control weather*, desecrate*, greater dispel magic, greater teleport, shapechange, telekinesis* (DC 25), unhallow, unholy blight* (DC 24)

3/day-quickened greater dispel magic, insanity (DC 27), summon demons, symbol of insanity (DC 28), vortex (DC 27)

1/day-storm of vengeance* (DC 29), time stop*, tsunami*, (DC 29)

* Dagon can use the mythic version of this ability in his realm.
Details
Type
Outsider
Alignment
CE
Size
Huge
Environment
any oceans (Abyss)
Languages
Abyssal, Aquan, Celestial, Common, Draconic; speak with animals (aquatic animals only), telepathy 300 ft.
Source
Bestiary 4