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Dark Slayer

CR 3.00 Humanoid CE Small
This small humanoid is clothed in tattered rags from head to foot. Only its sinister eyes and pale hands are visible.

Dark slayers are a relatively rare sub-race of the dark folk imbued with malign energies that grant them a suite of deadly spell-like abilities beyond those normally accessible to their kin. They are usually encountered leading small bands of dark creepers, and seethe with barely concealed envy of the dark stalkers, ever scheming to displace them and claim a dark folk tribe of their own. Dark stalkers direct the slayers for their own ends, grooming them for use against enemies, ever ready to sacrifice a slayer in battle for an advantage, however temporary.

Unlike other dark folk, dark slayers embrace their evil impulses. Their pleasures extend more to murder and pain than to theft or mayhem. Dark slayers are obsessed with magical trinkets, coveting them above all else. Sadly, their obsessive need to fiddle and tinker often leaves their pretties broken or depleted.

Dark slayers stand just short of 4 feet tall and weigh 50 pounds. Most have a persistent tremor visible in their hands, stilled only when fondling a newfound magic item. Their skin is dead white, dry, and hot to the touch; their eyes are dark and narrow. Dark slayers wear salvaged rags like dark creepers do, but they discard the rags when they grow too tattered or foul-smelling.

STR
9
DEX
18
CON
12
INT
10
WIS
11
CHA
15
HP
22 (4d8+4)
AC
15, touch 15, flat-footed 11 (+4 Dex, +1 size)
Speed
30 ft.
Init
+4
Melee
kukri +8 (1d3-1/18-20 plus black smear poison)
BAB
+3
CMB
+1
CMD
15
Fort
+2
Ref
+8
Will
+1

death throes, poison use, sneak attack +2d6, soul harvest

magical knack

Skill Focus (Use Magic Device), Weapon Finesse

Climb +3, Perception +4, Spellcraft +7, Stealth +12, Use Magic Device +12

spell-like abilities:
(CL 4th; concentration +6)

Constant-detect magic

At will-bleed (DC 12), chill touch (DC 13), darkness, spectral hand

3/day-daze monster (DC 14), death knell (DC 14), inflict moderate wounds (DC 14)

Details
Type
Humanoid
Alignment
CE
Size
Small
Environment
any underground
Senses
detect magic, see in darkness; Perception +4
Languages
Dark Folk
Source
Bestiary 2