Demodand, Slimy
Slimy demodands are more muscular than shaggy demodands, but aren't as lithe or quick as their tarry brethren. They have froglike heads, similar to those of the shaggy demodands, but their constantly darting eyes give them a more feral look. A slimy demodand stands 6 feet tall and weighs 500 pounds.
Slimy demodands often serve as shock troops in demodand armies, but they are also frequently put in charge of gathering and keeping slaves. Slimy demodands have no magical mind control powers, but prefer to rely upon intimidation and physical threats anyway to manage their slaves and keep them in line.
- HP
- 241 (21d10+126)
- AC
- 30, touch 13, flat-footed 27 (+6 armor, +3 Dex, +11 natural)
- Speed
- 30 ft., fly 60 ft. (average), 20 ft., fly 40 ft. (average) in armor
- Init
- +4
- Melee
- bite +30 (1d10+9 plus 2d6 acid), 2 claws +30 (2d6+13/19-20 plus 2d6 acid and grab)
- BAB
- +21
- CMB
- +30 (+34 grapple)
- CMD
- 44
- Fort
- +18
- Ref
- +13
- Will
- +14; +4 vs. divine spells
- DR
- 10/good and magic
- SR
- 27
acid, dread claws, faith-stealing strike (DC 23)
heretical soul
Bleeding Critical, Blind-Fight, Critical Focus, Flyby Attack, Greater Vital Strike, Improved Critical (claw), Improved Vital Strike, Intimidating Prowess, Lightning Reflexes, Power Attack, Vital Strike
Acrobatics +8, Bluff +27, Climb +16, Fly +25, Intimidate +36, Knowledge (arcana) +13, Knowledge (planes) +13, Sense Motive +26, Spellcraft +20, Stealth +25, Survival +20
Constant-detect good, detect magic, see invisibility
At will-detect thoughts (DC 15), fear (DC 17)
3/day-acid fog, greater dispel magic
1/day-summon (level 6, 1d4 tarry demodands 50%)
- Type
- Outsider
- Alignment
- CE
- Size
- Medium
- Environment
- any (Abyss)
- Senses
- darkvision 120 ft., detect good, detect magic, see invisibility; Perception +2
- Languages
- Abyssal, Celestial, Common
- Source
- Bestiary 3
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